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E-raamat: Video Games and Social Competence

(University of Münster, Germany)
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Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

Arvustused

"Our focus on video games has often been on moral issues, such as gaming and addiction. To date we know little about how games interact with players social space. Dr. Kowerts book is an important investigation of how gaming impacts the socialization of players. This seminal work provides critical insights into this new medium and how it influences the way we interact on-line and in real-life." -- Christopher J. Ferguson, Stetson University, USA

List of Tables
vii
List of Figures
ix
Acknowledgments xi
1 Rising Social Concerns of Online Gaming
1(15)
2 What Is Social Competence?
16(20)
3 Social Implications of Online Video Game Involvement
36(33)
4 Social Goals, Social Skills, and Online Video Game Involvement
69(47)
5 Social Skills and Video Game Involvement: A Replication
116(21)
6 Social Skills, Insecure Attachment, and Video Game Involvement
137(27)
7 Research Findings and Implications
164(27)
8 Sociability and Online Video Games: What We Know Now
191(14)
Appendices 205(28)
Index 233
Rachel Kowert is an associate researcher at the University of Münster. She has published numerous articles and book chapters on the social impact of online gaming and serves on the board of DiGRA (Digital Games Research Association) and the Game Studies SIG of the International Communication Association (ICA).