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E-raamat: Videogame Sciences and Arts: 14th International Conference, VJ 2024, Leiria, Portugal, December 5-6, 2024, Proceedings

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This book constitutes the refereed proceedings of the 14th International Conference on Videogame Sciences and Arts, VJ 2024, held in Leiria, Portugal, during December 5–6, 2024.

The 15 full papers and 3 short papers included in this book were carefully reviewed and selected from 30 submissions. They were organized in topical sections as follows: Player Experience and Accessibility; Serious Games; Edutainment; Game Design and Development; and Games and Artificial Intelligence.

.- Player Experience and Accessibility .

.- Played Like a Damn Fiddle: Types and Patterns of Betrayal in Multiplayer
Games.

.- Exploring Asymmetric Competitive Gaming For Mixed-Visual-Ability Pairs.

.- Behind Two Stories to Tell: An Evaluation Study of the Camera Perspective
in the Game Mutation Madness.

.- Serious Games.

.- The Stakeholders Clash Game: from board game design to online
collaborative platforms for urban planning.

.- A systematic review on designing, developing, and implementing effective
digital game interventions in mental disorders.

.- Caught in a PICL: Proposal of a Game to Support Language Therapy for
Pre-School Children.

.- Edutainment.

.- "Hello, Virus. Is this Cell Youre Looking For?" A Virtual Reality Game
for Perspective-Taking in Young Adults Virology Education.

.- Level Up! How Gamed-Based Activities Transform Learning and Alleviate
Stress in Institutionalized Elderly.

.- A Black Mirror-based Digital Breakout Promotes Creativity Thinking,
Enjoyment and Absorption of Teachers in Training.

.- Leveraging Tabletop Games as Education Scenarios for Enhancing Media
Literacy Skills.

.- Game Design and Development.

.- Exploring Asymmetry of Information in Cooperative Games.

.- NFLegacy, towards a NFT-based Game Ecosystem.

.- SafeARUnity: Real-time image processing to enhance privacy protection in
LBARGs.

.- A Gomoku Game-Testbed for Monte-Carlo Tree Search Algorithms.

.- Games and Artificial Intelligence.

.- Art and Animation: Procedural Content Generation for Sprite Sheet
Creation.

.- From Images to Stories: Exploring Player-Driven Narratives in Games.

.- Deep Learning Anti-Cheat System Based on Player Behaviour for Minecraft.

.- Enhancing player experience through generative artificial intelligence:
custom interaction in game design.