Preface |
|
xiii | |
Acknowledgments |
|
xv | |
|
|
xvii | |
|
|
xxi | |
|
|
xxix | |
|
|
xxxi | |
|
1 Recent Application Areas, Interaction Techniques and User Interfaces in Virtual Reality |
|
|
1 | (34) |
|
|
|
|
|
1 | (1) |
|
1.2 Education and Training with Virtual Reality |
|
|
1 | (4) |
|
1.2.1 Language Learning in VR |
|
|
1 | (2) |
|
1.2.2 Learning Physics Concepts in VR |
|
|
3 | (1) |
|
1.2.3 Learning How to use a Cooking Knife in VR Through Intuitive Tangible User Interfaces |
|
|
4 | (1) |
|
1.3 Assessment and Treatment of Cognitive Disorders in VR |
|
|
5 | (3) |
|
1.3.1 A Review on Recent Works on the Assessment and Treatment of Cognitive Disorders in VR |
|
|
5 | (2) |
|
1.3.2 Improving Lives of Individuals with Alzheimer's Disease with VR |
|
|
7 | (1) |
|
1.4 Assessment and Treatment of Eating Disorders with VR |
|
|
8 | (4) |
|
1.4.1 Cue Exposure Therapy in VR for Undereating Disorders |
|
|
8 | (2) |
|
1.4.2 Using VR for Jogging for Exposure to Acute Urge to be Physically Active in Patients with Eating Disorders |
|
|
10 | (1) |
|
1.4.3 Outcome at Six Month Follow Up After VR Therapy for Undereating Disorders |
|
|
11 | (1) |
|
1.5 Use of VR for Increasing Empathy and Perspective Taking Ability |
|
|
12 | (2) |
|
1.5.1 Preventing Bullying with VR |
|
|
13 | (1) |
|
1.6 Use of VR for Entertainment-Based Activities |
|
|
14 | (3) |
|
1.6.1 VR as an In-Car Entertainment Medium |
|
|
14 | (1) |
|
|
15 | (1) |
|
|
16 | (1) |
|
1.7 Interaction and User Interfaces in VR |
|
|
17 | (8) |
|
1.7.1 Touch-Based UI for Mobile VR |
|
|
17 | (1) |
|
1.7.2 Mobile Ungrounded Force Haptic Feedback in VR |
|
|
17 | (2) |
|
1.7.3 Including Virtual Representation of Hands while Typing in VR with a Physical Keyboard |
|
|
19 | (1) |
|
1.7.4 Haptic Revolver for Haptic Feedback in VR |
|
|
19 | (1) |
|
1.7.5 Bimanual Haptic Controlling in VR |
|
|
20 | (1) |
|
1.7.6 Data Visualization in VR |
|
|
21 | (1) |
|
1.7.7 Eyes-Free Object Manipulation in VR |
|
|
22 | (1) |
|
1.7.8 Breathing-Based Input in VR |
|
|
23 | (1) |
|
1.7.9 360-Degrees Browsing in VR |
|
|
24 | (1) |
|
|
25 | (10) |
|
|
25 | (10) |
|
2 Digital and Visual Literacy, Video Games, and Virtual Reality |
|
|
35 | (20) |
|
|
|
36 | (1) |
|
2.2 The Growth of Visual Literacy |
|
|
37 | (1) |
|
|
38 | (1) |
|
2.4 Comic Books and Film Studies |
|
|
39 | (2) |
|
|
41 | (1) |
|
|
41 | (1) |
|
2.7 Pretend Play and Situated Learning |
|
|
42 | (1) |
|
|
43 | (1) |
|
|
44 | (1) |
|
2.10 Self-Regulated Learning |
|
|
44 | (2) |
|
2.11 Observational vs. Participatory Learning and Volitional Control |
|
|
46 | (1) |
|
2.12 Current Benefits and Applications of Virtual Reality |
|
|
47 | (1) |
|
2.13 Virtual Reality in the Future |
|
|
48 | (1) |
|
|
49 | (6) |
|
|
50 | (5) |
|
3 Virtual Reality and Movement Disorders |
|
|
55 | (44) |
|
|
|
|
|
56 | (3) |
|
|
56 | (1) |
|
|
57 | (1) |
|
3.1.3 Brain-Computer Interfaces |
|
|
58 | (1) |
|
3.2 Goals and Contributions |
|
|
59 | (1) |
|
3.3 Computational Infrastructure |
|
|
60 | (1) |
|
|
61 | (6) |
|
3.4.1 Visual Cliffs While Walking Experiment |
|
|
61 | (3) |
|
3.4.2 Height Control Experiment |
|
|
64 | (3) |
|
|
67 | (10) |
|
|
67 | (10) |
|
|
77 | (1) |
|
|
77 | (3) |
|
3.6.1 Visual Cliffs While Walking Experiment |
|
|
77 | (1) |
|
3.6.2 Height Control Experiment |
|
|
78 | (2) |
|
|
80 | (2) |
|
|
80 | (1) |
|
3.7.2 Clinical Implications of the Experimental Setups |
|
|
81 | (1) |
|
3.8 Challenges, Open-Questions and Proposals |
|
|
82 | (5) |
|
3.8.1 Procedural Treatment of Artifacts |
|
|
82 | (1) |
|
3.8.2 Response of the Brain and Causality |
|
|
83 | (1) |
|
3.8.3 Response of the Brain and Low-Rank Description |
|
|
83 | (1) |
|
3.8.4 Response of the Brain, Local Causality and Persistent Homology |
|
|
84 | (1) |
|
|
85 | (1) |
|
|
86 | (1) |
|
|
87 | (12) |
|
|
87 | (12) |
|
4 Robotics in Virtual Reality |
|
|
99 | (80) |
|
4.1 Body-in-the-Loop Control of Soft Robotic Exoskeletons During Virtual Manual Labor Tasks |
|
|
99 | (17) |
|
|
|
|
|
Elizabeth T. Hsiao-Wecksler |
|
|
|
100 | (2) |
|
4.1.2 Use of Robotics to Prevent Injury in Industry |
|
|
102 | (1) |
|
4.1.3 Use of Virtual Reality in Evaluating the Effect of Stress and Anxiety in Industrial Settings |
|
|
102 | (2) |
|
4.1.4 Applications of Integrated Virtual Reality and Robotics in Industry |
|
|
104 | (1) |
|
4.1.4.1 Body-in-the-loop control of human-machine systems |
|
|
104 | (1) |
|
4.1.4.2 Soft robotic exoskeleton actuation |
|
|
104 | (1) |
|
4.1.4.3 FREE architectures for stiffness modulation |
|
|
105 | (2) |
|
4.1.4.4 Nested FREE architectures for actuating joints |
|
|
107 | (1) |
|
|
108 | (1) |
|
|
109 | (7) |
|
4.2 Towards Mixed Reality System with Quadrotor: Autonomous Drone Positioning in Real and Virtual |
|
|
116 | (8) |
|
|
|
|
116 | (1) |
|
|
117 | (1) |
|
|
118 | (1) |
|
|
118 | (1) |
|
|
119 | (2) |
|
|
121 | (1) |
|
|
122 | (1) |
|
4.2.8 Designs and Source Code |
|
|
122 | (1) |
|
|
122 | (2) |
|
4.3 Augmented Reality Interaction vs. Tablet Computer Control as Intuitive Robot Programming Concept |
|
|
124 | (18) |
|
|
|
|
124 | (2) |
|
|
126 | (1) |
|
|
126 | (1) |
|
4.3.2.2 Augmented reality in human-robot interaction |
|
|
127 | (1) |
|
4.3.3 Interaction Concept |
|
|
127 | (1) |
|
|
128 | (1) |
|
4.3.3.2 Allocation of input directions |
|
|
129 | (1) |
|
4.3.3.3 Design of virtual elements |
|
|
129 | (1) |
|
4.3.3.4 Display orientation and position |
|
|
130 | (1) |
|
|
130 | (1) |
|
4.3.3.6 Gesture detection |
|
|
130 | (1) |
|
4.3.4 System Implementation |
|
|
131 | (1) |
|
|
131 | (1) |
|
4.3.4.2 Allocation of input directions |
|
|
131 | (1) |
|
4.3.4.3 Design of virtual elements |
|
|
132 | (1) |
|
4.3.4.4 Display orientation and position |
|
|
133 | (1) |
|
|
134 | (1) |
|
4.3.4.6 Gesture detection |
|
|
134 | (1) |
|
|
134 | (1) |
|
|
135 | (1) |
|
|
136 | (1) |
|
|
136 | (1) |
|
|
137 | (1) |
|
|
138 | (1) |
|
|
139 | (3) |
|
4.4 A Multimodal System Using Augmented Reality, Gestures, and Tactile Feedback for Robot Trajectory Programming and Execution |
|
|
142 | (17) |
|
|
|
|
|
H. F. Machiel Van der Loos |
|
|
|
|
142 | (2) |
|
|
144 | (1) |
|
4.4.2.1 Augmented reality |
|
|
144 | (1) |
|
|
144 | (1) |
|
|
145 | (1) |
|
|
145 | (1) |
|
|
146 | (1) |
|
|
146 | (1) |
|
|
146 | (4) |
|
|
150 | (2) |
|
|
152 | (1) |
|
|
152 | (1) |
|
|
153 | (2) |
|
4.4.8 Conclusion and Future Work |
|
|
155 | (1) |
|
|
155 | (4) |
|
4.5 Augmented Reality Instructions for Shared Control Hand-held Robotic System |
|
|
159 | (8) |
|
|
|
|
159 | (1) |
|
4.5.1.1 Project background |
|
|
160 | (1) |
|
|
161 | (1) |
|
|
162 | (1) |
|
|
163 | (1) |
|
|
164 | (1) |
|
4.5.3.2 Orientation accuracy |
|
|
165 | (1) |
|
|
165 | (1) |
|
|
166 | (1) |
|
4.6 Augmented Musical Reality via Smart Connected Pianos |
|
|
167 | (12) |
|
|
|
|
|
|
167 | (2) |
|
|
169 | (1) |
|
4.6.2.1 Measuring emotion |
|
|
169 | (3) |
|
|
172 | (1) |
|
4.6.2.3 Real-time control |
|
|
172 | (2) |
|
|
174 | (1) |
|
|
174 | (5) |
|
5 Enactive Steering of Simulations for Scientific Computing |
|
|
179 | (26) |
|
|
|
|
|
|
|
179 | (6) |
|
5.1.1 Experiential Media Systems |
|
|
181 | (2) |
|
5.1.2 Steerable Scientific Simulations and Abductive Method |
|
|
183 | (2) |
|
5.2 EMA: An Experiential Model of the Atmosphere |
|
|
185 | (8) |
|
|
186 | (3) |
|
|
189 | (2) |
|
|
191 | (2) |
|
5.3 The SC Responsive Media Library |
|
|
193 | (5) |
|
|
194 | (1) |
|
|
195 | (1) |
|
|
195 | (1) |
|
5.3.4 Lighting Instruments |
|
|
195 | (1) |
|
5.3.5 Physical Sensors and Actuators |
|
|
196 | (1) |
|
5.3.6 The SC State Engine: Continuously Evolving Media |
|
|
196 | (2) |
|
5.4 Moving Beyond Point-and-Click Data Visualization |
|
|
198 | (7) |
|
|
200 | (5) |
|
6 Improving User Experience in Virtual Reality |
|
|
205 | (52) |
|
6.1 Presence and Performance in the TRUST Game |
|
|
205 | (21) |
|
|
|
|
|
|
205 | (1) |
|
|
206 | (1) |
|
|
206 | (1) |
|
|
207 | (1) |
|
|
207 | (1) |
|
6.1.2.4 The code of everand |
|
|
208 | (1) |
|
|
208 | (2) |
|
|
210 | (2) |
|
|
212 | (1) |
|
|
213 | (1) |
|
|
214 | (1) |
|
|
214 | (1) |
|
|
215 | (2) |
|
|
217 | (1) |
|
|
218 | (2) |
|
6.1.8.2 Parallel coordinates |
|
|
220 | (1) |
|
6.1.9 Discussion and Conclusions |
|
|
220 | (3) |
|
|
223 | (3) |
|
6.2 The Portable VR4VR: A Virtual Reality System for Vocational Rehabilitation |
|
|
226 | (15) |
|
|
|
|
|
|
|
|
226 | (2) |
|
|
228 | (1) |
|
6.2.3 Design Aspects of the Portable VR4VR |
|
|
229 | (1) |
|
6.2.3.1 Shelving skill module |
|
|
229 | (1) |
|
6.2.3.2 Environmental awareness skill module |
|
|
229 | (1) |
|
6.2.3.3 Money management skill module |
|
|
230 | (1) |
|
6.2.3.4 Cleaning skill module |
|
|
230 | (1) |
|
6.2.3.5 Loading the back of a truck skill module |
|
|
230 | (1) |
|
6.2.3.6 Social skills skill module |
|
|
230 | (1) |
|
6.2.3.7 Job interview skill module |
|
|
230 | (1) |
|
|
230 | (1) |
|
6.2.4 Technical Aspects of the Portable VR4VR |
|
|
231 | (1) |
|
6.2.4.1 System components |
|
|
231 | (1) |
|
|
232 | (1) |
|
|
233 | (5) |
|
|
238 | (1) |
|
|
238 | (1) |
|
|
238 | (3) |
|
6.3 VRTouched: Towards Exploring Effects of Tactile Communication with Virtual Robots on User Experience in Virtual Reality |
|
|
241 | (7) |
|
|
|
241 | (1) |
|
|
242 | (1) |
|
6.3.3 The VRTouched System |
|
|
242 | (1) |
|
6.3.3.1 Design and components of the VRTouched system |
|
|
243 | (1) |
|
|
244 | (1) |
|
6.3.4 Conclusion and Future Work |
|
|
244 | (1) |
|
|
244 | (4) |
|
6.4 Emerging Challenges for HCI: Enabling Effective Use of VR in Education and Training |
|
|
248 | (9) |
|
|
|
|
248 | (1) |
|
6.4.1.1 Virtual reality and education |
|
|
249 | (1) |
|
6.4.1.2 Usability and HCI evaluation |
|
|
249 | (1) |
|
6.4.1.3 Enquiry-based learning |
|
|
250 | (1) |
|
6.4.2 Virtual Learning and Training Spaces |
|
|
251 | (1) |
|
6.4.3 Integrating XR into a VLE |
|
|
252 | (1) |
|
|
253 | (1) |
|
|
254 | (3) |
Index |
|
257 | (2) |
About the Editors |
|
259 | |