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E-raamat: Virtual Storytimes: A Practical Guide for Librarians

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This is the first book to provide practical guidance for library staff on virtual storytime planning and production. Learn how to design virtual youth services tailored to patrons in different communities, and how virtual programs serve as a form of community outreach.

Included in this guide:





Case studies of successful virtual storytime programs Creative examples of potential programs, which can be developed and adapted Simple tips on how to increase production value, regardless of available space and equipment Features of virtual storytime software with which presenters should familiarize themselves A comprehensive list of websites, software applications, and assets for creating and sharing virtual programs An overview of laws concerning online privacy and the use of copyrighted materials in virtual storytimes Background information and talking points addressing the benefits and drawbacks of screen time for young patrons Sample training syllabus, outline, script, and reflection questions for virtual storytime staff

Childrens librarians will find useful case studies, tips, and resources in this volume.
Preface xi
Acknowledgments xv
Chapter 1 Choosing a Virtual Format
1(20)
Identifying Audiences and Developing Goals
1(4)
Synchronous versus Asynchronous Storytimes
5(3)
Exploration of Virtual Formats
8(13)
Chapter 2 Technological Considerations
21(20)
Hardware Requirements and Recommendations
21(9)
Software for Virtual Storytime
30(11)
Chapter 3 Legal Issues
41(14)
Privacy Laws and Best Practices
41(2)
Storytime and Fair Use
43(2)
Least Risk: Original Content and Public Domain
45(3)
Medium Risk: Creative Commons and Attribution
48(2)
Most Risk: Using Copyrighted Media
50(5)
Chapter 4 Planning and Preparation
55(18)
Planning: Now With More Technology
55(4)
Production Quality: Before Filming
59(5)
Planning Interactive Storytimes
64(4)
Criteria for Selecting Books
68(1)
Preparing Storytime Outlines and Scripts
69(4)
Chapter 5 Showtime
73(12)
Strategies for Common Challenges
73(3)
Best Practices During Synchronous Storytimes
76(3)
Recording Video and Audio
79(2)
Finishing Touches
81(4)
Chapter 6 Engaging Staff
85(14)
Key Competencies for Virtual Storytime Staff
85(2)
Screen Time and Media Mentorship
87(4)
Training for Virtual Storytime
91(1)
Avoiding and Addressing Staff Burnout
92(7)
Chapter 7 Outreach and Promotion
99(14)
Creating Meaningful Partnerships
99(5)
The Marketing Funnel
104(3)
Social Media Best Practices
107(6)
Appendix A Resources for Content Creators 113(6)
Appendix B Case Study Interview: Read With Us 119(4)
Appendix C Case Study: Drawing a Crowd on Facebook Live 123(8)
Appendix D Storytime Outline Template: Video Conference 131(6)
Index 137(2)
About the Author 139
Rebecca Ogle began her career as a content writer and digital marketer, before pursuing her passion for library services. Before COVID-19, she focused her outreach efforts on inclusivity and accessibility to literacy programs and resources for low-income and unhoused families. When Phoenix Public Libraries closed to the public, the Early Literacy Outreach Team (ELOT) sprang into action researching and developing a wide range of virtual programs, both pre-recorded and live. Rebecca and her ELOT colleagues earned a Service Excellence Award from the City of Phoenix for their creativity and efficacy adapting library programs for online patrons. While every member of ELOT, and a number of Phoenix Public Library branch staff, brought their own strengths to virtual storytimes, Rebecca discovered a particular knack for engaging audiences in her low-key, soothing style. She is passionate about equity, inclusivity, and access to library resources, and believes virtual storytimes can truly make a difference in every community.