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E-raamat: Well Played, Grades K-2: Building Mathematical Thinking Through Number Games and Puzzles

  • Formaat: 222 pages
  • Ilmumisaeg: 10-Oct-2023
  • Kirjastus: Stenhouse Publishers
  • Keel: eng
  • ISBN-13: 9781003839347
  • Formaat - PDF+DRM
  • Hind: 37,69 €*
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  • Formaat: 222 pages
  • Ilmumisaeg: 10-Oct-2023
  • Kirjastus: Stenhouse Publishers
  • Keel: eng
  • ISBN-13: 9781003839347

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Students love math games and puzzles, but how much are they really learning from the experience? Too often, math games are thought of as just a fun activity or enrichment opportunity.Well Played shows you how to make games and puzzles an integral learning component that provides teachers with unique access to student thinking.
 
The twenty-five games and puzzles in Well Played, which have all been field-tested in diverse classrooms, contain:
•         explanations of the mathematical importance of each game or puzzle and how it supports student learning;
•         variations for each game or puzzle to address a range of learning levels and styles;
•         clear step-by-step directions; and
•         classroom vignettes that model how best to introduce the featured game or puzzle.  
 
The book also includes a separate chapter with suggestions for how to effectively manage games and puzzles in diverse classrooms; reproducibles that provide directions, game boards, game cards, and puzzles; assessment ideas; and suggestions for online games, puzzles, and apps.
 
Well Played will help you tap the power of games and puzzles to engage students in sustained and productive mathematical thinking.  

Arvustused

This is a book full of thoughtful and well-chosen games and puzzles, but it is also a book that offers a lens into how we might include this kind of play in our own classrooms in ways that are deeply meaningful and engaging for our students. It is a book truly rooted in the realities and possibilities of the classroom, which is what makes it such a valuable resource for teachers. Kassia Omohundro Wedekind, from the foreword Are you looking for a way to add mathematically rich games to your students problem solving? Dacey, Gartland, and Lynch provide a valuable resource for Kgrade 2 educators to plan and implement puzzles and games. The authors begin by offering principles and guidance for implementation of games and puzzles in the classroom, based on their classroom experiences, field testing, and on research. The remaining chapters each present games, some familiar, some less common, on topics including counting and ordering, base-ten numeration, addition, and subtraction. For use as a curriculum component or supplement, the book includes good attention to implementation and assessment as well as offering good examples, sample exit questions, suggestions for differentiation of games, options for directions and game variations, and consideration of students reading levels. A unique asset is guidance on students manners, norms for interaction, keeping the focus on the mathematics rather than secondary to superficial aspects or winning. A few minor modifications would have made the book an even stronger resource: additional guidance on assessment, such as a few example rubrics, clarifications to a few transcripts, and additional direction on creating cards or game boards to extend, differentiate, and vary the games. Consider teaming up with colleagues to analyze a game; then pilot it with a group of students before building a lesson or center around it. Educators planning Kgrade 2 mathematics learning will find Well Played to be conceptually, developmentally, and pedagogically strongas well as fun and engagingfor their schools. Lucia M. Flevares, independent mathematics education consultant, Columbus, Ohio.

Foreword vi
Kassia Omohundro Wedekind
Acknowledgments viii
Chapter 1 Introduction
1(4)
Why This Book?
2(1)
Is It a Game or a Puzzle or an Activity?
3(1)
How Is This Book Organized?
3(2)
Chapter 2 Supporting Learning Through Games and Puzzles
5(22)
Using Games and Puzzles in the Classroom
6(1)
Setting Expectations and Sharing Responsibilities with Students
7(6)
Assessing Learning and Setting Goals
13(5)
Fostering Productive Discussions
18(1)
Meeting Individual Differences
19(1)
Organizing Students for Success
19(3)
Organizing Materials for Success
22(1)
Working with Families
23(2)
Conclusion
25(2)
Chapter 3 Counting and Ordering
27(20)
What's the Math?
27(1)
Count 20
28(4)
Number Jigsaw
32(3)
Nim
35(2)
Mystery Number
37(4)
Order Up
41(3)
Online Games and Apps
44(3)
Chapter 4 Base Ten Numeration
47(22)
What's the Math?
47(1)
Win 1,000
48(4)
Number Sort
52(5)
Go Number Fish
57(3)
The Number Is/What Number Is?
60(4)
Number Touch
64(3)
Online Games and Apps
67(2)
Chapter 5 Addition
69(22)
What's the Math?
69(1)
Make a Pair
70(3)
Equal Values
73(4)
Triangle Totals
77(4)
Yahoo! 100
81(3)
On Target
84(4)
Online Games and Apps
88(3)
Chapter 6 Subtraction
91(20)
What's the Math?
91(1)
How Many Are in the Cup?
92(3)
Move Along
95(3)
Take the Numbers
98(4)
Name That Number
102(3)
Subtraction Tic-Tac-Toe
105(3)
Online Games and Apps
108(3)
Chapter 7 Addition and Subtraction
111
What's the Math?
111(1)
Word Problem Bingo
112(4)
Four of a Kind
116(3)
It's Greater
119(3)
Meet the Rules
122(3)
Make Sense
125(3)
Online Games and Apps
128
Appendix 1(78)
Puzzle Answer Key 79(2)
References 81
Linda Dacey, consultant and professor emeritus at Lesley University, has always believed that learning mathematics should be conceptually based and enjoyable. Her major interests are problem solving, number sense, and strategies for differentiation. Linda is the coauthor with Anne Collins of the Zeroing in on Number and Operations series, as well as other titles focused on teaching mathematics at the K-2 level.Karen Gartland is a mathematics coordinator and classroom teacher at Groton-Dunstable Middle School. She enjoys working with students of all ages with a focus on conceptual understanding of mathematics through critical thinking and application as well as best practices for integrating technology. Karen is also an adjunct faculty member at Lesley University. Jayne Bamford Lynch is a district math instructional coach in Cambridge, Massachusetts, where she spends most of her days in elementary classrooms supporting coaches, teachers, and students. Jayne presents workshops for teachers, administrators, and parents on a multitude of topics and is also a National Faculty member of the School of Education at Lesley University.