(Ilmumisaeg: 22-Jun-2022, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000582123)
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that wi...Loe edasi...
(Ilmumisaeg: 22-Jun-2022, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000582079)
Developing Graphics Frameworks with Java and OpenGL shows you how to create software for rendering complete three-dimensional (3D) scenes. The book explains the foundational theoretical concepts as well as the practical programming techniques that wi...Loe edasi...
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the t...Loe edasi...
With annual gross sales surpassing 100 billion U.S. dollars each of the last two years, the digital games industry may one day challenge theatrical-release movies as the highest-grossing entertainment media in the world. In their examination of the t...Loe edasi...
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players...Loe edasi...
Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players...Loe edasi...
Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. Youll export and import game assets as well as look at open-source game engines that will work with your game...Loe edasi...
Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene. Youll export and import game assets as well as look at open-source game engines that will work with your game...Loe edasi...
(Ilmumisaeg: 03-Aug-2020, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000070668)
3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot mo...Loe edasi...
(Ilmumisaeg: 03-Aug-2020, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000071658)
3D rotation analysis is widely encountered in everyday problems thanks to the development of computers. Sensing 3D using cameras and sensors, analyzing and modeling 3D for computer vision and computer graphics, and controlling and simulating robot mo...Loe edasi...
(Ilmumisaeg: 15-Apr-2019, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9780429796005)
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills...Loe edasi...
(Ilmumisaeg: 15-Apr-2019, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9780429796012)
A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills...Loe edasi...
(Ilmumisaeg: 13-Mar-2018, EPUB+DRM, Kirjastus: Software & Support Media GmbH, ISBN-13: 9783868027686)
Im seinem dritten shortcut zum Thema Vulkan geht Alexander Rudolph sowohl auf grundsätzliche Themen der 3-D-Grafikprogrammierung als auch auf Besonderheiten des Low-Level-Grafik-API ein.Dabei erklärt er unter anderem, wie Textur- und Geometriedaten...Loe edasi...
(Ilmumisaeg: 05-Feb-2018, EPUB+DRM, Kirjastus: Software & Support Media GmbH, ISBN-13: 9783868027662)
Bevor das neue plattformunabhängige Grafik-API Vulkan seinen explosiven Namen erhielt, wurde es in Fachkreisen schlicht als OpenGL Next bezeichnet. Und die Verwandtschaft zwischen den beiden APIs ist nicht abzustreiten, zumal beide die gleiche Spr...Loe edasi...
(Ilmumisaeg: 08-Jan-2018, EPUB+DRM, Kirjastus: Software & Support Media GmbH, ISBN-13: 9783868027655)
Auch nach mehr als fünfundzwanzig Jahren ist OpenGL in der Grafikentwicklung immer noch beliebt, besonders, da immer mehr Spiele und andere Grafikanwendungen plattformübergreifend entworfen werden. Jedoch kann wenig darüber hinwegtäuschen, dass d...Loe edasi...
(Ilmumisaeg: 31-Oct-2016, EPUB+DRM, Kirjastus: Software & Support Media GmbH, ISBN-13: 9783868027471)
Realistische Terraindarstellung ist ein Dauerbrenner in der Spieleindustrie. Dieser shortcut widmet sich daher einigen der Möglichkeiten, mit Unity wirklichkeitsnahe Landschaften zu erzeugen. Dabei erklärt der Autor zunächst, wie generell Landscha...Loe edasi...
(Ilmumisaeg: 11-Oct-2016, EPUB+DRM, Kirjastus: Software & Support Media GmbH, ISBN-13: 9783868027440)
Die Arbeit an unserer Blockwelt ist noch lange nicht abgeschlossen. In der Fortsetzung zum ersten Teil dieser shortcut-Serie beschäftigt sich Alexander Rudolph zunächst mit der Weiterentwicklung der Noise-Funktionen im 3-D-Bereich. Im zweiten Kapit...Loe edasi...
(Ilmumisaeg: 15-Sep-2015, EPUB+DRM, Kirjastus: Apple Academic Press Inc., ISBN-13: 9781040079522)
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathema...Loe edasi...
(Ilmumisaeg: 15-Sep-2015, PDF+DRM, Kirjastus: Apple Academic Press Inc., ISBN-13: 9781482250954)
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathema...Loe edasi...
(Ilmumisaeg: 18-Mar-2014, PDF+DRM, Kirjastus: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, ISBN-13: 9781430265481)
Beginning Android 3D Game Development is a unique, examples-driven book for todays Android and game app developers who want to learn how to build 3D game apps that run on the latest Android 5.0 (KitKat) platform using Java and OpenGL ES. Android gam...Loe edasi...