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E-raamat: Creating Game Environments in Blender 3D: Learn to Create Low Poly Game Environments

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 16-Oct-2020
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484261743
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  • Formaat: EPUB+DRM
  • Ilmumisaeg: 16-Oct-2020
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484261743
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Beginner–Intermediate

Discover how to create a simple game environment in Blender 3D, from modeling and texturing game assets, to placing them in a scene.  You’ll export and import game assets as well as look at open-source game engines that will work with your game assets. Creating Game Environments in Blender 3D introduces the power of Blender 3D when creating a low poly game environment.

The book starts by discussing the basics of game terminology, such as knowing the difference between low poly and high poly assets and the types of game you’re likely to work on. You’ll also take a brief look at Blender's background and installation. The following chapters talk about the process for creating a simple game environment. This is discussed in detail along with a sample project. These chapters discuss the common tools for starting a game environment and the methods for enhancing your game environment, such as color fundamentals. The final chapter shows how you can export the game assets you created in Blender, how you can import game assets in Blender, and how to evaluate the different game engines available. 

This book shows you the exciting side of creating a game environment while showing the power of Blender. After reading it, you will feel confident about creating a game environment.   

What You Will Learn

  • Use Blender to create low poly game environments
  • Work with the common Blender tools for game environment design and development
  • Discover how to use Blender features in depth
  • Compare the Eevee and Cycles game engines 
  • Who This Book Is For 

    Game environment artists who want to use Blender 3D to create a game environment. Some previous exposure to game design and development would be helpful, but not required.  



    About the Author xi
    About the Technical Reviewer xiii
    Acknowledgments xv
    Introduction xvii
    Chapter 1 Getting Started 1(10)
    Game Environment
    1(1)
    Game Environment Artist
    2(1)
    Game Environment Artists' Skills
    2(1)
    Game Assets
    3(1)
    Essential Technical Skills
    3(1)
    Types of Games
    4(3)
    Low Poly vs. High Poly?
    7(3)
    Blender's Installation Process
    10(1)
    Chapter 2 Let's Create! 11(68)
    Blender Preferences
    11(1)
    Workspaces
    12(2)
    The Objects
    14(25)
    Mesh Objects
    15(2)
    Curve Objects
    17(3)
    Surface Objects
    20(3)
    Metaballs Objects
    23(4)
    Text Objects
    27(1)
    Grease Pencil Objects
    27(2)
    Armature Object
    29(2)
    Lattice Object
    31(1)
    Empty Objects
    31(3)
    Light and Light Probe Objects
    34(4)
    Camera and Speaker Objects
    38(1)
    Modeling Specific Tools
    39(16)
    Extrude Region
    40(2)
    Extrude Along Normals
    42(1)
    Extrude Individual
    43(1)
    Extrude to Cursor
    43(1)
    Inset Faces
    44(1)
    Bevel
    45(1)
    Loop Cut
    45(1)
    Offset Edge Loop Cut
    46(1)
    Knife Tool
    47(1)
    Bisect Tool
    47(1)
    Poly Build Tool
    48(1)
    Spin Tool
    49(1)
    Spin Duplicates
    50(1)
    Smooth Tool and Randomize Tool
    50(1)
    Edge Slide Tool and Vertex Slide Tool
    51(1)
    Shrink/Flatten Tool
    51(1)
    Push/Pull Tool
    52(1)
    Shear Tool
    52(1)
    To Sphere Tool
    53(1)
    Rip Region Tool and Rip Edge Tool
    54(1)
    Sample Project - Pawn Chess Piece
    55(9)
    Sample Project - Rook Chess Piece
    64(3)
    Sample Project - Knight Chess Piece
    67(5)
    Sample Project - Bishop, Queen, and King
    72(7)
    Chapter 3 Color It! 79(50)
    Color Fundamentals
    79(17)
    Color Theory
    79(2)
    Color Meaning
    81(3)
    Color Harmony
    84(1)
    Color Scheme
    84(5)
    Hue, Saturation, Values (HSV) and Others
    89(2)
    Color Systems
    91(5)
    UV Workspace
    96(33)
    3D Viewport in UV Workspace
    97(17)
    The UV Editor of UV Workspace
    114(10)
    UDIM in Blender
    124(5)
    Chapter 4 Texture It! 129(62)
    Texture Paint Workspace
    129(1)
    3D Viewport in Texture Paint Workspace
    130(2)
    Blending Mode
    132(23)
    Mix Blend Mode
    134(1)
    Darken Blend Mode
    135(1)
    Multiply Blend Mode
    136(1)
    Color Burn Blend Mode
    136(1)
    Linear Burn Blend Mode
    137(1)
    Lighten Blend Mode
    138(1)
    Screen Blend Mode
    139(1)
    Color Dodge Blend Mode
    140(1)
    Add Blend Mode
    141(1)
    Overlay Blend Mode
    142(1)
    Soft Light Blend Mode
    143(1)
    Hard Light Blend Mode
    144(1)
    Vivid Light Blend Mode
    145(1)
    Linear Light Blend Mode
    146(1)
    Pin Light Blend Mode
    147(1)
    Difference Blend Mode
    148(1)
    Exclusion Blend Mode
    149(1)
    Subtract Blend Mode
    150(1)
    Hue Blend Mode
    151(1)
    Saturation Blend Mode
    152(1)
    Color Blend Mode
    153(1)
    Value Blend Mode
    153(1)
    Erase Alpha and Add Alpha Blend Modes
    154(1)
    Tool Settings
    155(10)
    Brush
    155(1)
    Texture
    156(1)
    Texture Mask
    157(1)
    Stroke
    158(2)
    Falloff
    160(1)
    Cursor
    161(1)
    Symmetry
    161(1)
    Texture Slot
    162(1)
    Mask
    163(1)
    Options
    164(1)
    Annotation Stroke Placement
    165(1)
    Properties
    165(2)
    Color Palette
    166(1)
    Workspace
    166(1)
    Image Editor in Texture Paint Workspace
    167(5)
    Tool Settings
    169(1)
    Advanced Settings
    169(2)
    Brush Tip
    171(1)
    Tiling
    171(1)
    Sample Project
    172(19)
    UV Mapping
    173(7)
    Texturing
    180(11)
    Chapter 5 The Finale 191(34)
    Importing Game Assets in Blender
    191(17)
    Importing Using .DAE Format
    193(4)
    Importing Using .ABC Format
    197(5)
    Importing Using .OBJ Format
    202(6)
    Exporting Game Assets in Blender
    208(8)
    Open Source Game Engine
    216(9)
    Godot Engine (godotengine.org)
    216(6)
    Stride (stride3d.net)
    222(1)
    Armory3D (armory3D.org)
    223(2)
    Appendix A: HotKeys 225(10)
    Appendix B: Blender's History 235(4)
    Index 239
    Ezra Thess Mendoza Guevarra graduated with a bachelor of science in information technology from STI College, the Philippines. Though she graduated with knowledge in web development, her passion for the arts that started in her childhood never faded away. In 2016, she got interested in 3D modeling.





    Despite being epileptic, she continues to pursue her dreams and break the walls. A researcher and a passionate artist, Ezra is currently using her skills as both freelance writer and artist.