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E-raamat: Beginning Adobe Animate CC: Learn to Efficiently Create and Deploy Animated and Interactive Content

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 06-Mar-2017
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484223765
  • Formaat - EPUB+DRM
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  • Formaat: EPUB+DRM
  • Ilmumisaeg: 06-Mar-2017
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484223765

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This is one of the first comprehensive books on Adobe Animate CC to thoroughly examine and demonstrate how to create and deploy Interactive and Motion Design content to mobile, tablet and desktop screens. Through the use of solid and practical exercises, you will soon master the fundamentals of Adobe Animate CC. Using a series of carefully developed tutorials, Beginning Adobe Animate CC will lead you from basic Animate CC techniques to the point where you can create animations, interactive projects and anything else using a variety techniques. Each chapter focuses on a major aspect of Animate CC and then lets you take over with a series of “Your Turn” exercises that let you create amazing projects based on what you have learned.

Beginning Adobe Animate CC focuses on the core skill set needed to master Animate CC and while you are at it you will guided to the mastery of the fundamentals such as movie clips, CSS Sprite Sheets, text and graphics and an overview of the code you need to know to take your skills to the next level.
  • All you need to succeed in Adobe Animate CC
  • Covers all of the new features and additions to Animate CC including the Vector brushes, converting your animations to video, the power of Creative Cloud Libraries and new output formats.
  • Master the fundamentals of Animate CC from adding and using media to creating content for mobile, tablet and desktop screens.
What You Will Learn:
  • How to create and deploy animated and interactive content for the HTML 5 universe.
  • How to create images and vector graphics for use in Animate CC.
  • A variety of animation techniques that make full use of the Animate CC timeline.
  • How to add video and audio content to an Animate CC project.
  • The use of many of the graphic creation tools in Animate CC.
  • How to publish your projects to a variety of formats.

Who This Book is For:

Beginning Adobe Animate CC is for those who are proficient in creating and publishing  animated and interactive web-based content. It will also help those who are proficient in using Adobe Flash Professional CC to understand the improvements and new workflows found in Adobe Animate CC.



About the Authors xix
About the Technical Reviewer xxi
Acknowledgments xxiii
Introduction xxv
Chapter 1 Learning the Animate CC Interface
1(56)
Getting Started
2(1)
Creating a New Animate CC document
3(2)
Managing Your Workspace
5(2)
Setting Document Preferences and Properties
7(1)
Document Preferences
8(1)
Document Settings
9(1)
Zooming the Stage
10(3)
Exploring the Panels in the Animate CC Interface
13(1)
The Timeline
13(8)
The Properties Panel
21(4)
The Tools Panel
25(2)
The Library Panel
27(1)
Creative Cloud Library
28(1)
Using Layers
28(1)
Layer Properties
29(1)
Creating Layers
30(2)
Adding Content to Layers
32(2)
Showing/Hiding and Locking Layers
34(1)
Grouping Layers
35(1)
Where To Get Help
35(1)
Your Turn: Building an Animate CC Movie
36(3)
Adding the Mountains and Playing with Color
39(1)
Using Trees to Create the Illusion of Depth
40(3)
Using a Motion Tween To Create a Twinkling Star
43(2)
A Moon Over Lake Nanagook
45(5)
Breaking the Stillness of the Night at Lake Nanagook
50(2)
Testing Your Movie
52(1)
Moonrise Over Lake Nanagook
53(3)
You Have Learned
56(1)
Chapter 2 Graphics in Animate CC
57(66)
The Tools Panel
58(2)
The Selection and Subselection Tools
60(3)
The Free Transform Tool
63(3)
The Gradient Transform Tool
66(3)
Object Drawing Mode
69(2)
Drawing in Animate CC
71(1)
The Pencil Tool
71(4)
The Paint Brush Tool
75(2)
The Brush Tool
77(3)
The Eraser Tool
80(1)
The Pen Tool
81(4)
Your Turn: Drop a Pin
85(1)
Dropping the Pin
86(2)
Working with Color in Animate CC
88(1)
The RGB Model
89(1)
The HSB Model
89(1)
The Hexadecimal Model
89(1)
The Color Palette and the Color Picker
90(1)
Creating Persistent Custom Colors
91(3)
Creating Color Palettes with Creative Cloud Libraries
94(1)
Your Turn: Playing with Color
95(5)
Using Bitmap Images in Animate CC
100(2)
Working with Bitmaps Inside Animate CC
102(1)
Your Turn: Tracing Bitmaps in Animate CC
103(1)
Tracing an Image
103(2)
Optimizing the Drawing
105(2)
JPG Files and Animate CC
107(2)
Using GIF Files in Animate CC
109(1)
Working with GIF Images
110(1)
Working with GIF Animations
111(1)
Importing Photoshop Documents into Animate CC
112(3)
Importing Illustrator CC Documents into Animate CC
115(5)
Importing Sketch 3 Documents into Animate CC
120(2)
You Have Learned
122(1)
Chapter 3 Symbols and Libraries
123(58)
Symbol Essentials
124(3)
Symbol Types
127(1)
Graphic Symbols
127(1)
Button Symbols
128(1)
Movieclip Symbols
129(2)
Editing Symbols
131(1)
9-Slice Scaling
132(1)
How 9-Slice Scaling Works
132(3)
Your Turn: Frames for an Olive Seller
135(2)
The 9-Slice "Gotchas"
137(3)
Sharing Symbols
140(2)
Creative Cloud Libraries
142(4)
Filters and Blend Modes
146(1)
Applying Filters
147(1)
Applying a Drop Shadow Filter
147(2)
Adding Perspective
149(3)
Playing with Blends
152(5)
Managing Content on the Stage
157(2)
Aligning Objects on the Stage
159(2)
Stacking Order and Using the Align Panel
161(4)
Using the Align Panel
165(1)
Masks and Masking
166(1)
A Simple Mask
167(2)
Creating a Masked Animation
169(4)
Your Turn: A Sunny Day on Catalina Island
173(2)
Adding the Clouds
175(4)
What You Have Learned
179(2)
Chapter 4 Interactivity Basics
181(68)
Using Code in Animate
182(1)
The Actions Panel
182(5)
Code Editor Preferences
187(2)
The Code Snippets Panel
189(1)
JavaScript and ActionScript
190(1)
General Programming Concepts in Animate CC
191(1)
Classes
192(1)
Properties
193(5)
Setting Properties with Code
198(1)
Methods
199(3)
Events
202(4)
Additional Coding Fundamentals
206(1)
Syntax
206(1)
Capitalization Matters
206(1)
Semicolons Mark the End of a Line
207(1)
Mind Your Keywords
207(1)
Commenting Code
207(2)
Dot Notation
209(2)
Scope
211(1)
Variables
212(1)
Data Types (ActionScript)
213(3)
Operators
216(3)
Conditional Statements
219(4)
Working with JavaScript, HTML5 Canvas, and CreateJS
223(1)
How to Read the CreateJS Documentation
224(1)
JavaScript Troubleshooting
225(1)
Using Additional JavaScript Libraries
226(2)
Working with ActionScript and the Flash Platform
228(1)
Class Files and the Document Class
229(1)
ActionScript Syntax Checking
230(3)
How to Read the ActionScript 3.0 Reference for the Adobe Flash Platform
233(3)
Using ActionScript and JavaScript
236(1)
Your Turn: Pause and Loop with JavaScript
236(1)
Pausing a Timeline
237(3)
Looping the Timeline
240(1)
Using Movieclips to Control the Timeline
241(1)
Using Code Snippets
242(3)
Adding a Snippet to the Code Snippets Panel
245(2)
What You Have Learned
247(2)
Chapter 5 Audio in Animate CC
249(32)
Animate CC and Audio Formats
250(1)
Bit Depth and Sample Rates
251(1)
Animate CC and MP3
252(1)
Adding Audio to Animate CC
253(1)
Importing an Audio File
253(1)
Setting Sound Properties
254(3)
Using Audio in Animate CC
257(1)
Choosing a Sound Type: Event and Stream
257(3)
Removing an Audio File from the Timeline
260(1)
Getting Loopy
261(1)
Adjusting Volume and Pan
262(3)
Splitting Stream Audio Along the Timeline
265(2)
Your Turn: Adding Sound to a Button
267(1)
Controlling Audio with JavaScript
268(1)
Playing a Sound from the Library
268(2)
Using a Button to Play a Sound
270(1)
Playing a Sound from Outside of Animate CC
271(1)
Turning a Remote Sound On and Off
272(1)
Adjusting Volume with Code
273(2)
Your Turn: Storm Over Lake Superior
275(4)
What You Have learned
279(2)
Chapter 6 Text in Animate CC
281(32)
Fonts and Typefaces
282(2)
Adobe CoolType
284(1)
CoolType to the Rescue
285(1)
Typefaces and Fonts
286(1)
Using Adobe Typekit
286(4)
Using Google Fonts
290(1)
Working with Device Fonts
291(2)
Embedding Fonts
293(3)
Your Turn: Working with Text
296(2)
A Word About TLF Text in Animate CC
298(1)
Dealing with Older Documents Using TLF
299(1)
Creating Text with JavaScript
300(3)
Creating Text with ActionScript
303(4)
Your Turn: Scrollable Text in HTML5 Canvas
307(1)
Rolling Your Own Scroller
307(4)
What You Have learned
311(2)
Chapter 7 Animation
313(78)
Before We Start
314(1)
Shape Tweening
315(1)
Scaling and Stretching
315(5)
Modifying Shape Tweens
320(2)
Altering Shapes
322(4)
Shape Hints
326(4)
Altering Gradients
330(2)
Classic Tweening
332(1)
Rotation
332(2)
Classic Tween Properties
334(1)
Scaling, Stretching, and Deforming
335(3)
Easing
338(3)
Custom Easing
341(8)
Using Animation
349(1)
A Closer Look at the Timeline Panel
349(1)
Onion Skinning
350(3)
Modifying Multiple Frames
353(2)
Combining Timelines
355(6)
Motion Guides
361(3)
Tweening a Mask
364(2)
Tweening Filter Effects
366(2)
Programmatic Animation
368(1)
Copying Motion as Data
369(3)
Using the Keyboard to Control Motion
372(9)
Creating Random Motion
381(3)
Advanced Random Motion Using JavaScript
384(4)
What You Have Learned
388(3)
Chapter 8 The Motion Editor and Inverse Kinematics
391(66)
Animating with the Motion Editor
392(1)
Getting Acquainted: Scaling and Moving
393(6)
Applying Easing
399(1)
Easing with Graphs
400(8)
Managing property keyframes
408(3)
Changing Duration Proportionally
411(1)
Motion Paths
412(1)
Manipulating Motion Paths
412(4)
Motion Tween Properties
416(1)
Motion Presets
417(4)
Inverse Kinematics (IK)
421(1)
Using the Bone Tool
421(11)
Putting Some "Spring" in Your Bones
432(2)
Applying Joint Translation
434(8)
Animating IK Poses
442(2)
Using the Bind Tool
444(5)
Your Turn: Animate a Fully Rigged IK model
449(5)
What You Have Learned
454(3)
Chapter 9 Animate CC and the Third Dimension
457(20)
A Brief Lowering of Expectations
457(1)
Understanding the Vanishing Point
458(1)
Using the 3D Rotation Tool
459(2)
The 3D Translation Tool
461(1)
How to Set a Vanishing Point
461(3)
How to Use the 3D Translation Tool
464(1)
Using the 3D Center Point to Your Advantage
465(3)
Be Aware of Depth Limitations
468(3)
The Camera Tool in Animate CC
471(2)
How to Use the Camera
473(1)
How to Move the Camera
474(2)
What You Have Learned
476(1)
Chapter 10 Video
477(42)
Video on the Web and Beyond
478(1)
The MP4 and WebM Video Formats
478(1)
Encoding Video
479(1)
Using Adobe Media Encoder
479(3)
How to Use the Basic Video Settings
482(1)
How to Set the Video Bitrate
483(1)
How to Encode the Audio Track
484(2)
Using the Animate CC Video Wizard
486(3)
Video Playback with ActionScript 3.0 Documents
489(1)
Using the ActionScript 3.0 FLV Playback 2.5 Component
489(3)
Playing Video Using Raw ActionScript
492(2)
Video with HTML5 Canvas Documents
494(1)
Using the HTML5 Canvas Video Component
495(3)
Creating Captions and Adding Accessibility
498(1)
WebVTT and HTML5 Canvas Documents
498(6)
WebVTT and ActionScript 3.0 Documents
504(6)
Your Turn: Custom HTML5 Canvas Video Controls
510(3)
Bonus Round: Create a Cinemagraph in Animate CC
513(3)
How to Create an Animated GIF
516(2)
What You Have Learned
518(1)
Chapter 11 Components and External Media
519(44)
Building Content with UI Components
519(1)
Working with ActionScript 3.0 UI Components
520(9)
Working with HTML5 Canvas UI Components
529(5)
Building a Slideshow with XML
534(1)
Image Files and XML Structure
535(3)
Assembling the UI Components
538(4)
Slideshow Functions
542(5)
Building a MP3 Player with JSON
547(1)
MP3 Files, Image Files, and JSON Structure
547(4)
Assembling the UI Components
551(3)
Sound Playback Functions
554(4)
Additional Customization Options
558(2)
What You Have Learned
560(3)
Chapter 12 Optimizing and Publishing Animate CC Projects
563(26)
Animate CC, Flash Player, and the Internet
563(1)
This "Internet" Thing
564(1)
Enter the World Wide Web
565(1)
Bandwidth
565(2)
Project Delivery
567(1)
Project Profiling
568(1)
Simulating a Download
569(1)
Optimizing Elements in an Animate CC Project
570(3)
Publishing and Web Formats
573(1)
Flash Player
573(1)
HTML
574(1)
JavaScript
574(1)
Cascading Style Sheets (CSS)
574(1)
Images
575(1)
Audio
575(1)
Video
575(1)
Publish Settings for ActionScript 3.0 Documents
575(2)
Publish Formats
577(3)
Publish Settings for HTML5 Canvas Documents
580(1)
Publish Formats
581(6)
What You Have Learned
587(2)
Index 589
Tom Green is currently a Professor of Interactive Multimedia through the School of Media Studies at the Humber Institute of Technology and Advanced Learning in Toronto. He has written numerous books around web and media technologies for Apress and friendsofED and spoken at several international media industry and educational conferences on the subject of web media technologies. Joseph Labrecque is primarily employed by the University of Denver as a senior interactive software engineer specializing in the creation of expressive desktop, web, and mobile solutions. His work incorporates a strong focus on initiatives involving the use of ActionScript, HTML5, CSS, JavaScript, and related technologies.