(Ilmumisaeg: 28-Feb-2025, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040301197)
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular f...Loe edasi...
(Ilmumisaeg: 28-Feb-2025, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040301128)
This comprehensive guide provides educators with everything they need to teach video game design fundamentals. With ready-made lesson plans, practical examples, assignment templates, exercises, video walkthroughs and learning materials in a modular f...Loe edasi...
Ready Player One meets Foreign Affairseverything your students need to know about international relations through the lens of video games!The Gamers Guide to International Relations uses massively popular video games as a stepping stone to learning...Loe edasi...
Ready Player One meets Foreign Affairseverything your students need to know about international relations through the lens of video games!The Gamers Guide to International Relations uses massively popular video games as a stepping stone to learning...Loe edasi...
(Ilmumisaeg: 11-Nov-2022, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000779530)
Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples fo...Loe edasi...
(Ilmumisaeg: 11-Nov-2022, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000779493)
Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples fo...Loe edasi...
(Ilmumisaeg: 13-Jul-2022, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000588880)
Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games ha...Loe edasi...
(Ilmumisaeg: 13-Jul-2022, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000588927)
Using Video Games to Level Up Collaboration for Students provides a research-informed, systematic approach for using cooperative multiplayer video games as tools for teaching collaborative social skills and building social connections. Video games ha...Loe edasi...
(Ilmumisaeg: 26-Oct-2021, PDF+DRM, Kirjastus: MIT Press Ltd, ISBN-13: 9780262366229)
Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game.Digital games for learning are now commonplace, used in settings that range from K-12 education to advanc...Loe edasi...
(Ilmumisaeg: 29-Jun-2021, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000404104)
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into na...Loe edasi...
(Ilmumisaeg: 29-Jun-2021, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000404067)
This innovative book explores links between literature and videogames, and how designing and playing games can transform our understanding of literature. It shows how studying literature through the lens of videogames can provide new insights into na...Loe edasi...
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, g...Loe edasi...
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, g...Loe edasi...
This comprehensive and accessible guide contains everything that needs to be known in order to set up and run a Minecraft(R) Social Group for children with autism spectrum disorders.Minecraft(R), often described as digital Lego, provides an ideal f...Loe edasi...
(Ilmumisaeg: 24-Apr-2018, EPUB+DRM, Kirjastus: Quarto Publishing Group USA Inc, ISBN-13: 9781631594847)
Minecraft + STEM = An unstoppable force for fun and learning!InUnofficial Minecraft STEM Lab for Kids,youll find a collection of 48 creative, collaborative projects that make learning science, technology, engineering, and math exciting for the whole...Loe edasi...
Yasmin B. Kafai, Quinn Burke, Constance Steinkuehler
Sari: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
(Ilmumisaeg: 16-Dec-2016, EPUB+DRM, Kirjastus: MIT Press Ltd, ISBN-13: 9780262336956)
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or pr...Loe edasi...
Yasmin B. Kafai, Quinn Burke, Constance Steinkuehler
Sari: The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
(Ilmumisaeg: 16-Dec-2016, PDF+DRM, Kirjastus: MIT Press Ltd, ISBN-13: 9780262336956)
How making and sharing video games offer educational benefits for coding, collaboration, and creativity.Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or pr...Loe edasi...
(Ilmumisaeg: 05-May-2016, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781317553854)
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through t...Loe edasi...