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E-raamat: Ethics of Playing, Researching, and Teaching Games in the Writing Classroom

  • Formaat: PDF+DRM
  • Ilmumisaeg: 27-Jan-2021
  • Kirjastus: Springer Nature Switzerland AG
  • Keel: eng
  • ISBN-13: 9783030633110
  • Formaat - PDF+DRM
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 27-Jan-2021
  • Kirjastus: Springer Nature Switzerland AG
  • Keel: eng
  • ISBN-13: 9783030633110

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This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collections eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.  
1 Introduction: Playing with the Rules
1(22)
Richard Colby
Matthew S.S. Johnson
Rebekah Shultz Colby
Part I Ethics of Game-based and Gamification Writing Pedagogy
2 Crash and Burn
23(22)
Mark Mullen
3 From Actuality to Possibility: Reckoning with the Ethics of Failure in Pedagogy
45(16)
Christopher Stuart
4 Waiting for Players: Rooms, Lobbies, and Hosting Experiences
61(16)
Marshall Saenz
5 Playing Games with Our Lives: What Critical Pedagogy Can Teach Us About the Ethics of Games in the Writing Classroom
77(20)
John Alberti
Part II Ethics of Play: Ethos, Design, and Player Agency
6 Procedural Ethics and a Night in the Woods
97(18)
Elizabeth Caravella
7 "To See You Made Humble": Agency and Ethos in The Stanley Parable
115(12)
Andrew R. Canino
8 Dromopoeia: Teaching Ethopoeia, Prudence (Phrdnesis), and Ethics (Weil-Being) with Avatar
127(16)
Sergio C. Figueiredo
Jeffrey D. Greene
9 This Isn't Supposed to Be Fun: Using Game-Based Writing Projects as a Form of Pragmatic Ethical Inquiry in the Composition Classroom
143(16)
Matthew Kelly
10 Procedural-Relational Power Analysis: A Model for Deconstructing and Intervening in Everyday Games
159(22)
Kristopher Purzycki
11 Surfacing Values in Difficult Conversations: Game-Based Training to Lower the Stakes on Challenging Topics
181(14)
Michael Arnold Mages
Part III Ethics of Scholarship: Researching Games, Gamers, and Gaming
12 The Hardcore Gamer Is Dead: Long Live Gamers
195(18)
Victoria L. Braegger
Ryan M. Moeller
13 Ethos and Interaction in The Elder Scrolls Online
213(30)
Wendi Sierra
Douglas Eyman
14 Writing to Gaming Audiences: A Case Study
243(12)
Taylor Orgeron
15 The Ethics of Treating Online Gaming Forums as Research Data
255(18)
Richard Colby
16 So, You Want to Start a Research Archive?: Ethical Issues Researching and Archiving Video Game History
273(22)
Mary C. Karcher
17 Toward a Broader Conception of Theorycrafting
295(20)
Cody J. Reimer
18 Using World of War craft for Translingual Practice: Teaching Recontextualization Strategies
315(20)
Rebekah Shultz Colby
Index 335
Richard Colby is the Assistant Director for First-Year Writing and Teaching Professor for the Writing Program at the University of Denver, USA. He co-edited the collection Rhetoric/Composition/Play through Video Games (2013) and has published several articles about video games and teaching.  





Matthew S.S. Johnson is Professor of English and Director of First-Year Writing at Southern Illinois University Edwardsville, USA. He specializes in rhetoric and composition, digital literacies, and video game studies. He is Reviews Editor for the Journal of Gaming and Virtual Worlds. His scholarship focuses on dismantling boundaries between work and play.





Rebekah Shultz Colby is Teaching Professor at the University of Denver, USA. She examines how video games inform digital literacies and digital rhetoric. She co-edited Rhetoric/Composition/Play through Video Games (2013).