(Ilmumisaeg: 31-Aug-2023, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031376344)
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the...Loe edasi...
(Ilmumisaeg: 31-Aug-2023, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031376344)
This book proposes that computer games are the paradigmatic form of contemporary landscape and offers a synthesis of art history, geography, game studies and play. Like paint on canvas, the game engine is taken as the underlying medium, and using the...Loe edasi...
Sari: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
(Ilmumisaeg: 01-Apr-2023, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031289934)
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented...Loe edasi...
Sari: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
(Ilmumisaeg: 01-Apr-2023, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031289934)
This book constitutes the refereed post-conference proceedings the 11th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2022 which was held in Faro, Portugal, November 21-22, 2022. The 45 revised full papers presented...Loe edasi...
(Ilmumisaeg: 29-Jun-2022, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781351727174)
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films. It covers all aspects of design and discusses in detail their artistic ap...Loe edasi...
(Ilmumisaeg: 29-Jun-2022, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781351727181)
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films. It covers all aspects of design and discusses in detail their artistic ap...Loe edasi...
Explore the world of all three Total War: WARHAMMER games in this stunning compendium, packed with concept art, final designs, storyboards, and artist commentary. Total War: WARHAMMER is the award-winning PC strategy game trilogy from Creative Asse...Loe edasi...
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtuall...Loe edasi...
This book constitutes the refereed post-conference proceedings of the 10th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2021 which was held in December 2021. Due to COVID-19 pandemic the conference was held virtuall...Loe edasi...
(Ilmumisaeg: 04-Nov-2021, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000471960)
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic envir...Loe edasi...
(Ilmumisaeg: 04-Nov-2021, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000471991)
This book explains the fundamentals of being a talented games Environment Artist by outlining the key considerations that most Environment Artists tend to forget. Focusing on the use of Substance Designer to create rich, colourful and realistic envir...Loe edasi...
(Ilmumisaeg: 17-Aug-2021, PDF+DRM, Kirjastus: MIT Press Ltd, ISBN-13: 9780262365611)
The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users.From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first t...Loe edasi...
Spanning decades of digital history, this is the ultimate travel guide and atlas of the gamer imagination. Dimopoulos invites readers to share his vision of dozens of different gaming franchises like never before: discover Dimopouloss Half-Life 2s...Loe edasi...
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the...Loe edasi...
From gaming consoles to smartphones, video games are everywhere today, including those set in historical times and particularly in the ancient world. This volume explores the varied depictions of the ancient world in video games and demonstrates the...Loe edasi...
(Ilmumisaeg: 19-Feb-2018, PDF+DRM, Kirjastus: Harvard University Press, ISBN-13: 9780674274730)
With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games...Loe edasi...
Bring your digital adventures to life with real-world craft projects inspired by the world of Minecraft(R) and other pixelated games. Kids and families can use this imaginative book to create instantly recognizable toys, jewelry, wearables, and acces...Loe edasi...
(Ilmumisaeg: 16-Mar-2017, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781317503804)
The growth of videogame design programs in higher education and explosion of amateur game development has created a need for a deeper understanding of game history that addresses not only "e;when,"e; but "e;how"e; and "e;why."...Loe edasi...