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"Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within educational settings. Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation andcollaboration. Divided into eight thematic parts, chapters unpack: An introduction to digital learning environments Learning with multimedia, with particular emphasis on digital reading and GeoGebra software Videos for learning, including dynamic visualisations, instructional videos, and eye movement modelling examples Simulated realities, pedagogical agents and immersive virtual reality Game-based and sensor-based learning in digital environments Digital learning in social contexts, including a discussion of social media, CSCL and audience response systems Designing digital classrooms with approaches such as flipped classrooms and synchronous online learning A concluding section discussing the efficacy and design of digital learning environments This edited volume is an essential read for any scholar, researcher, PhD or Masters student working in the field of digital learning"--

Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within educational settings.

Readers will benefit from a synthesis of research evidence from previous meta-analyses on how to design digital environments that support learning, motivation and collaboration. Divided into eight thematic parts, chapters unpack:

  • An introduction to digital learning environments
  • Learning with multimedia, with particular emphasis on digital reading and GeoGebra software
  • Videos for learning, including dynamic visualisations, instructional videos, and eye movement modelling examples
  • Simulated realities, pedagogical agents and immersive virtual reality
  • Game-based and sensor-based learning in digital environments
  • Digital learning in social contexts, including a discussion of social media, CSCL and audience response systems
  • Designing digital classrooms with approaches such as flipped classrooms and synchronous online learning
  • A concluding section discussing the efficacy and design of digital learning environments

This edited volume is an essential read for any scholar, researcher, PhD or Masters student working in the field of digital learning.



Bringing together the research of leading international scholars in the field of digital learning, Designing Effective Digital Learning Environments discusses cutting edge advancements in digital technology and presents an evidence-informed summary of best practice for effective design principles and implementation within education.

Part I Introduction; 1 Design of digital learning environments: Evidence
from meta-analyses; Part II Learning with multimedia; 2 The effectiveness of
learning with multimedia; 3 Design of effective digital reading comprehension
environments; 4 GeoGebra, a comprehensive tool for learning mathematics; Part
III Learning with digital videos; 5 Dynamic visualizations: How to overcome
challenges and seize opportunities; 6 Six evidence-informed tips on how to
optimize learning from instructional videos; 7 Eye movement modeling
examples; Part IV Learning from simulated realities; 8 Learning with
pedagogical agents in digital environments; 9 Designing effective immersive
virtual reality learning environments; Part V Game-based and sensor-based
learning in digital environments; 10 Effectiveness of gamification in
education; 11 Sensors and wearables; Part VI Digital learning in social
contexts; 12 Computer-supported collaborative learning; 13 Social media in
class: Problem or panacea?; 14 Clickers for effective learning and
instruction: An examination of the effects of audience response systems in
the classroom; Part VII Designing digital classrooms; 15 Effectiveness of
flipped classrooms; 16 Designing effective synchronous online learning; 17
Impacts of web-based inquiry learning environments aligned with knowledge
integration pedagogy; Part VIII Discussion; 18 Increasing the effectiveness
of digital learning; 19 Design of digital learning environments: Balancing
theoretical, methodological, empirical, and technological approaches
Andreas Gegenfurtner is a Professor of Methods in Learning Research at the University of Augsburg. He currently serves as editor of Frontline Learning Research and is on the editorial boards of the EARLI journals Educational Research Review and Learning and Instruction.

Ingo Kollar is a Professor of Psychology with a special emphasis on Educational Psychology at the University of Augsburg. He also serves on the editorial boards of Instructional Science, International Journal of Computer-Supported Collaborative Learning, and Psychology Learning and Teaching.