Muutke küpsiste eelistusi

E-raamat: Digital Illustration Fundamentals: Vector, Raster, WaveForm, NewMedia with DICF, DAEF and ASNMF

  • Formaat: PDF+DRM
  • Ilmumisaeg: 23-Dec-2015
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484216972
  • Formaat - PDF+DRM
  • Hind: 18,51 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: PDF+DRM
  • Ilmumisaeg: 23-Dec-2015
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484216972

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

This fun, concise, full color book introduces the fundamentals of digital illustration, and covers how to develop and optimize these types of scalable vector graphics (SVG) using Inkscape 0.91 or later. It also covers concepts central to digital painting using the Corel Painter 2016 professional digital painting and illustration paid software package, which also has a free trial version, and a discount for purchasers of this book.





The book builds upon the foundational concepts of vector graphics and the SVG format, and gets more advanced as chapters progress, covering what vector new media formats, and SVG commands and SVG filters, are best for use with Android Studio, Java 8, JavaFX, iOS, Kindle Fire and HTML5. The book covers key factors regarding the data footprint optimization work process, and why data footprint optimization is important, and covers programming languages used for digital illustration, and publishing platforms which support digital illustration, and how to assimilate these into your digital illustration and digital painting content production pipelines and workflow.





You will learn:









The terminology of vector imaging and digital illustration What comprises a digital illustration 2D modeling and rendering pipeline Concepts and principles behind digital illustration content production How to install and utilize 64-bit Inkscape 0.91 for Windows, Mac OSX and Linux Concepts behind spline curves, strokes, fills, patterns and rendering Digital illustration data formats and data footprint optimization



Audience Primary: Artists, Illustrators, Website Developers, Flash Developers, User Interface Designers, Digital Signage Content Developers, e-Learning Content Creators, eBook Authors.  Secondary: Android Developers, iOS Developers, Multimedia Producers, Rich Internet Application (RIA) Programmers, Game Designers, Teachers, Educators.
About the Author xiii
About the Technical Reviewer xv
Acknowledgments xvii
Chapter 1 The Foundation of Digital Illustration: Points and Lines
1(10)
Downloading and Installing Inkscape
1(4)
lnkscape.org: Get Inkscape Illustration Software
2(3)
Basic Vector Shapes: Vertices and Lines
5(4)
The Vertex: A Foundation for 2D and 3D Geometry
5(1)
The Path: Connect the Vertices to Create a Shape
5(4)
Summary
9(2)
Chapter 2 The Curvature of Digital Illustration: Spline Curves
11(14)
Custom Shapes: Intro to Bezier Curves
11(2)
Cubic Bezier Curve: Two Control Point Spline
12(1)
Quadratic Bezier Curve: One Control Point Spline
12(1)
Using Splines: Creating Complex Shapes
13(11)
The Draw Bezier Curves Tool: 2D Shape Modeling
13(4)
The Edit Paths by Nodes Tool: Refining 2D Shapes
17(7)
Summary
24(1)
Chapter 3 The Styling of Digital Illustration: Stroke and Fill
25(10)
Inkscape: Vector Illustration Shape Styles
25(8)
The Ul Layout: Overview of Key Areas in Inkscape
26(1)
Polygon Shapes: Creating Basic Closed Shapes
26(3)
Spiral Shapes: Stroking Open Shapes Using Cap
29(2)
Font Shapes: Creating Text Shapes Using Fonts
31(2)
Summary
33(2)
Chapter 4 The Depth of Digital Illustration: Using Gradients
35(12)
Inkscape Illustration: Fill Gradients
35(8)
Radial Fill Gradients: Enhancing Your Heart Shape
35(4)
Linear Fill Gradients: Enhancing Your Text Object
39(4)
Inkscape Illustration: Stroke Gradients
43(3)
Radial Stroke Gradients: Enhancing Your Spiral
44(2)
Summary
46(1)
Chapter 5 The Imagery of Digital Illustration: Using Patterns
47(14)
Inkscape Illustration: Using Fill Patterns
47(2)
Using GIMP: Creating Your Image Pattern
49(3)
Imagery in Illustration: Bitmap Patterns
52(7)
Using Bitmap Images as Fill: Inkscape Pattern Fill
52(4)
Using Bitmap Image Strokes: Inkscape Pattern Fill
56(3)
Summary
59(2)
Chapter 6 The Rendering of Digital Illustration: Data Formats
61(10)
Inkscape PNG Export: Rendering Objects
61(4)
Inkscape Vector Export: Using Save As
65(4)
Exporting to Adobe Acrobat Reader: PDF Format
66(1)
Exporting to Encapsulated Postscript: EPS Format
67(1)
Exporting to JavaFX: Publish in Java and Android
68(1)
Summary
69(2)
Chapter 7 The Syntax of Digital Illustration: SVG Commands
71(14)
SVG Syntax: Coding Vector Shape Data
71(5)
SVG Command Summary: Lines, Arcs, and Curves
71(2)
SVG Fills: Filling Your Closed Shapes with Color
73(2)
The Stroke: Controlling How Lines and Curves Look
75(1)
Inkscape Projects: SVG Command Syntax
76(6)
Polygons: SVG Commands for Basic Closed Shape
76(2)
Spirals: SVG Commands for Basic Open Shapes
78(2)
Gradients: SVG Commands for Your Heart Shape
80(2)
SVG Data Optimization: Integer Values
82(2)
Summary
84(1)
Chapter 8 The Vectorization of Digital Imagery: Image Tracing
85(12)
Inkscape Trace Bitmap: Vectorize Images
85(10)
Digital Image Source: Using Inkscape File Import
86(1)
Trace Bitmap Algorithm: Configuring Parameters
87(5)
Optimizing Your Illustration: Export Plain SVG Data
92(3)
Summary
95(2)
Chapter 9 The Algorithms of Digital Illustration: SVG Filters
97(12)
SVG Filter Effects: Illustration Special FX
97(1)
Illustration Effects: Inkscape Filters Menu
98(10)
Bevel Effects: Using the Filters Bevel Menu
99(1)
Distortion Effects: Using the Filters Distort Menu
100(2)
Paint and Draw Effects: Filters Paint and Draw
102(1)
Bump Effects: Using the Filters Bumps Menu
103(2)
Protrusion Effects: Using Filters Protrusions
105(1)
Raster Processing: Using SVG Filters on Imagery
106(2)
Summary
108(1)
Chapter 10 The Progression of Digital Illustration: Painter 2016
109(10)
Corel Painter 2016: Installing the Software
109(8)
Setting Up Painter 2016: Adding Painter in Taskbar
111(2)
Enhancing Painter 2016: Installing Brush Packs
113(2)
Painter 2016: Vectors, Rasters, and Advanced Code
115(2)
Summary
117(2)
Chapter 11 The Airbrush of Digital Illustration: Using Brushes
119(14)
Inkscape Brush Strokes: Digital Painting
119(6)
Calligraphy Brush Stroke Tool: Basic Style Setting
120(2)
Brush Stroke Configuration: Advanced Settings
122(3)
Painter 2016 Brushes: Dynamic Painting
125(7)
Manual Painting: Using Painter's Cloning Feature
125(5)
Automatic Painting: Using Painter's Auto-Painting
130(2)
Summary
132(1)
Chapter 12 The Compositing of Digital Illustration: Using Layers
133(16)
Alpha Channels: Defining Transparency
133(6)
Layer Compositing: Complex Alpha-based Pipeline
134(1)
Channel Data: Red, Green, Blue, and Alpha Channel
134(1)
Masking: Using Alpha Channel Data for Selections
134(1)
Using Masked Imagery: A Simple Layer Composite
135(4)
Inkscape Layers: Illustration Compositing
139(5)
Inkscape Document Alpha Channel: Transparency
140(1)
Complex Illustration Compositing: Layers Palette
141(3)
Painter Layers: Digital Paint Compositing
144(4)
Summary
148(1)
Chapter 13 The Automation of Digital Illustration: Programming
149(10)
Java and JavaFX: javafx.scene.effect API
150(1)
HTML5 and CSS3: Markup Compositing
151(2)
Android Studio: Using a PorterDuff Object
153(2)
Game Design: SVG for Collision Detection
155(2)
Summary
157(2)
Chapter 14 Publish Digital Illustration: Content Delivery Platforms
159(8)
Open Source Formats: PDF, HTML, EPUB
159(2)
Portable Document Format: Digital Illustration PDF
160(1)
HyperText Markup Language: HTML5 Digital Audio
160(1)
Electronic Publishing: Digital Audio in EPUB3
161(1)
Open Platforms: Java, Android, and Kindle
161(4)
eBook Readers: Kindle Fire, Android, Java, or PDF
161(1)
iTV Sets: Android TV, Java, JavaScript, and HTML5
162(1)
Smartwatches: Android WEAR, Java, and HTML5
162(1)
Auto Dashboards: Android AUTO, Java, and HTML5
163(1)
Smartphone and Tablet: Android, Java, and HTML5
164(1)
Game Console: Android, Java, JavaFX, and HTML5
164(1)
Future Devices: Robots, VR, and Home Appliances
165(1)
Paid Software Platforms: iOS or Windows
165(1)
Apple iPhone and iPad: Supported Audio Formats
165(1)
Windows Phone: Supported Digital Audio Formats
165(1)
Summary
166(1)
Index 167
Wallace Jackson has been writing for leading multimedia publications about his work in new media content development since the advent of Multimedia Producer Magazine nearly two decades ago, when he wrote about computer processor architectures for centerfolds (removable "mini-issue" insert) distributed at SIGGRAPH. Since then, Wallace has written for several other publications about his work in interactive 3D and new media advertising campaign design, including 3D Artist,Desktop Publishers Journal, CrossMedia, AVvideo and Kiosk Magazine.