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E-raamat: E-Learning and Games: 12th International Conference, Edutainment 2018, Xi'an, China, June 28-30, 2018, Proceedings

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This book constitutes the refereed proceedings of the 12th International Conference on e-Learning and Games, EDUTAINMENT 2018, held in Xian, China, in June 2018.





The 32 full and 32 short papers presented in this volume were carefully reviewed and selected from 85 submissions. The papers were organized in topical sections named: virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; game rendering and animation; game rendering and animation and computer vision in edutainment; e-learning and game; and computer vision in edutainment.
Virtual Reality and Augmented Reality in Edutainment.- Barycentric shift
model based VR application for detection and classification on body balance
disorders.- Simulating Waiting Hall with Mass Passengers.- Geospatial Data
Holographic Rendering Using Windows Mixed Reality.- Developing an Augmented
Reality Multiplayer Learning Game: Lessons Learned.- Mixed reality-based
simulator for training on imageless navigation skills in total hip
replacement procedures.- Naturally Interact With Mobile Virtual Reality by
CAT.- Avebury Portal A Location-Based Augmented Reality Treasure Hunt for
Archaeological Sites.- Gamification for Serious Game and Training.- An
Analysis of Gamification Effect of Frequent-Flyer Program.- A Serious Game
for Learning the Conversation Method with Autism for Typically Developing.-
User Experience Research and Practice of Gamification for Driving Training.-
Affective Interaction Technology of Companion Robots for the Elderly: A
Review.- Gamification Strategies for an Introductory Algorithms and
Programming Course.- Graphics, Imaging and Applications.- Structure
Reconstruction of Indoor Scene from Terrestrial Laser Scanner.- A Fast and
Layered Real Rendering Method for Human Face ModelD-BRDF.- A Queue-based
Bandwidth Allocation Method for Streaming Media Servers in M-Learning VoD
Systems.- A Hole Repairing Method based on Edge-Preserving Projection .- A
Hole Repairing Method based on Slicing.- An improved total variation
denoising model.- Spectral Dictionary Learning based Multispectral Image
Compression.- Intrinsic Co-decomposition for Stereoscopic Images.- A Terrain
Classification Method for POLSAR Images based on Modified Scattering
Parameters.- PolSAR Data Classification via Combined Similarity Based Immune
Clonal Spectral Clustering.- Game Rendering and Animation.- Modeling
Emotional Contagion for Crowd in Emergencies.- A Semantic Parametric Model
for 3D Human Body Reshaping.- Dynamic Load Balancing for Massively
Multiplayer Online GamesUsing OPNET.- A slice-guided method of indoor scene
structure retrieving.- A Deep Reinforcement Learning Approach for Autonomous
Car Racing.- An Improved Bi-goal Algorithm for Many-Objective Optimization.-
3D human motion retrieval based on graph model.- Game Rendering and Animation
& Computer Vision in Position-based simulation of skeleton-driven
characters.- Parallel MOEA/D for Real-time Multi-objective Optimization
Problems.- Bearing-only and Bearing-Doppler Target Tracking Based on EKF.- A
motion-driven system for performing art.- Latent Topic Model based
Multi-feature Learning for PolSAR Terrain Classication.- E-Learning and
Game.- TLogic: A tangible programming tool to help children solve problems.-
School-Enterprise Cooperative Innovation and Entrepreneurship Courses and
Case Library of Emerging Engineering Education.- The Dilemma in University
Internal Governance and Exploration for the Innovative Solution.- Interactive
Web 3D Contents Development Framework Based on Linked Data for Japanese
History Education.- Collecting Visual Effect Linked Data using GWAP.-
School-Enterprise Cooperative Innovation and Entrepreneurship Courses and
Case Library of Emerging Engineering Education.- E-learning Rhythm Design:
case study using Fighting Games.- A Mobile Learning System with Multi-point
Interaction.- Research on Mobile Learning System of Colleges and
Universities.- A study of Negative Emotion Regulation of College Students by
Social Games Design.- Analysis of College Students Employment, Unemployment
and Enrollment with Self-Organizing Maps.- Hands on work game:
neuro-pedagogical method to improve math fraction teaching.- The Research on
Serious Games in Social Skills Training for Children with Autism.- A WebRTC
E-Learning System Based on Kurento Media Server.- A Plant Growing Game Based
on Mobile Terminal and Embedded Technology.- Computer Vision in Edutainment.-
Static 3D Hand Gesture Recognition Method     .- A Combined Deep Learning and
Semi-Supervised Classification Algorithm for LS Area.- A novel feature-based
pose estimation method for 3D faces.- Humanoid Robot Control Based on Deep
Learning.- Improved Modular Convolution Neural Network for Human Pose
Estimation.- Using Face Recognition to Detect "Ghost Writer" Cheating in
Examination.- Texture Image Segmentation Based on Stationary Directionlet
Domain Probabilistic Graphical Model.- Hand Pose Estimation using
Convolutional Neural Networks and Support Vector Regression.