Website Contents |
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xvi | |
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Figures, Tables, and Exhibits |
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xvii | |
Foreword |
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xxv | |
About the Authors |
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xxix | |
About the Contributors |
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xxxiii | |
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Chapter 1 How to Read and Use This Fieldbook |
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1 | (12) |
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1 | (1) |
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2 | (1) |
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2 | (3) |
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What's Coming in This Book |
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5 | (2) |
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The Best Way to Read This Book |
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7 | (2) |
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Continuing the Discussion |
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9 | (4) |
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SECTION I Getting Started |
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Chapter 2 Why Games, Gamification, and Simulations for Learning? |
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13 | (22) |
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13 | (1) |
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13 | (1) |
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14 | (6) |
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20 | (11) |
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31 | (1) |
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31 | (2) |
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33 | (2) |
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Chapter 3 Game, Gamification, or Simulation: Which Is Best, When, Why? |
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35 | (32) |
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35 | (1) |
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36 | (1) |
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37 | (17) |
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54 | (4) |
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58 | (5) |
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63 | (2) |
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65 | (2) |
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Chapter 4 Critical Questions for Creating an Interactive Learning Event |
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67 | (22) |
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67 | (1) |
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67 | (2) |
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69 | (4) |
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73 | (2) |
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Scoring and Assessment Questions |
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75 | (4) |
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79 | (2) |
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81 | (8) |
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SECTION II Basic Elements |
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Chapter 5 Foundational Elements |
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89 | (14) |
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89 | (1) |
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89 | (1) |
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90 | (5) |
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95 | (3) |
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98 | (1) |
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99 | (1) |
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100 | (3) |
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Chapter 6 The Importance of Narrative/Context/Story |
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103 | (14) |
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103 | (1) |
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103 | (1) |
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104 | (2) |
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106 | (1) |
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How Is Storytelling Different in ILEs? |
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107 | (2) |
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109 | (1) |
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110 | (2) |
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The Predictable Unexpected |
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112 | (1) |
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112 | (3) |
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115 | (2) |
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Chapter 7 Making the Case |
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117 | (24) |
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117 | (1) |
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117 | (1) |
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Research-Based Justification |
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118 | (9) |
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Return on Investment Justification |
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127 | (12) |
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129 | (3) |
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2 Determine Sponsor's Goals |
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132 | (1) |
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133 | (1) |
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4 Dollarize the Measurements |
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134 | (1) |
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5 Conduct a Baseline Assessment |
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134 | (2) |
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6 Implement and Deliver the Game, Gamification, or Simulation |
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136 | (1) |
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7 Gather Post-Learning Data and Data from the Control Group |
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136 | (1) |
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137 | (2) |
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139 | (1) |
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140 | (1) |
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Chapter 8 Managing the Process |
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141 | (38) |
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141 | (1) |
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141 | (1) |
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The Process Required to Produce an Educational Game |
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142 | (28) |
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Tips for a First-Time Producer |
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170 | (6) |
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176 | (3) |
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SECTION III Design Considerations |
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Chapter 9 Where Do Find Ideas |
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179 | (20) |
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179 | (1) |
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179 | (1) |
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180 | (4) |
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184 | (7) |
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191 | (2) |
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193 | (4) |
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197 | (2) |
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199 | (20) |
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199 | (1) |
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199 | (1) |
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Designing a Game From Start to Finish |
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200 | (9) |
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209 | (2) |
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211 | (1) |
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212 | (2) |
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214 | (2) |
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216 | (1) |
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217 | (2) |
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219 | (30) |
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219 | (1) |
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219 | (1) |
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Controversial Nature of Gamification |
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220 | (4) |
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224 | (11) |
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Avoid Learners Gaming the System |
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235 | (2) |
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237 | (9) |
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246 | (3) |
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249 | (24) |
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249 | (1) |
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249 | (2) |
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Why Simulations Are Valuable for Learning |
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251 | (1) |
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252 | (2) |
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The Illusion of Complexity |
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254 | (2) |
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256 | (2) |
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Storytelling for Simulations |
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258 | (1) |
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Creating Decisions for Simulations |
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259 | (4) |
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Creating Simulation Feedback |
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263 | (1) |
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264 | (5) |
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269 | (4) |
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Chapter 13 Technology Tools |
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273 | (14) |
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273 | (1) |
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273 | (1) |
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Developing an Interactive Learning Experience |
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274 | (1) |
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275 | (1) |
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Template-Based Authoring Tools/Arcade-Style Games |
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276 | (2) |
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278 | (2) |
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280 | (2) |
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282 | (1) |
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Adding Leaderboards or Badges |
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283 | (1) |
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284 | (3) |
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287 | (18) |
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287 | (1) |
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287 | (3) |
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Why Storyboarding Is Important |
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290 | (3) |
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The Storyboarding Process |
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293 | (1) |
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294 | (4) |
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Storyboarding Simulations |
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298 | (2) |
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300 | (1) |
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300 | (5) |
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Chapter 15 The Knowledge Guru |
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305 | (14) |
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305 | (1) |
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306 | (1) |
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Why Game or Gamification? |
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307 | (2) |
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309 | (1) |
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309 | (7) |
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316 | (1) |
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317 | (2) |
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Chapter 16 A Board Game: MPE |
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319 | (14) |
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319 | (1) |
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320 | (1) |
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321 | (2) |
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323 | (1) |
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323 | (6) |
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329 | (1) |
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329 | (1) |
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330 | (3) |
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Chapter 17 Mobile Gamification: Mobile Cricket U |
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333 | (14) |
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333 | (1) |
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334 | (2) |
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336 | (1) |
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337 | (2) |
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339 | (4) |
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343 | (1) |
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344 | (3) |
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Chapter 18 Serious Game: Learning to Negotiate |
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347 | (12) |
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347 | (1) |
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348 | (1) |
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349 | (1) |
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350 | (5) |
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355 | (1) |
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355 | (1) |
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356 | (3) |
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Chapter 19 Structural Gamification for On-Boarding Employees |
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359 | (12) |
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359 | (1) |
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360 | (1) |
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360 | (1) |
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361 | (2) |
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363 | (2) |
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365 | (3) |
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368 | (1) |
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368 | (3) |
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Chapter 20 Medical Simulation |
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371 | (20) |
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371 | (1) |
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372 | (3) |
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375 | (3) |
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378 | (1) |
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379 | (8) |
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387 | (1) |
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388 | (3) |
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Chapter 21 Financial Game-Based Learning |
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391 | (8) |
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391 | (1) |
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392 | (1) |
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392 | (1) |
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392 | (1) |
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393 | (4) |
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397 | (1) |
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398 | (1) |
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398 | (1) |
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Chapter 22 Sales Training Game: An Avaya Case |
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399 | (6) |
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399 | (1) |
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Why a Game-Based Simulation? |
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400 | (1) |
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400 | (4) |
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404 | (1) |
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404 | (1) |
Glossary |
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405 | (12) |
Notes |
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417 | (6) |
Index |
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423 | (18) |
About ASTD |
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441 | |