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List of Figures and Tables |
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xii | |
Contents on the Web |
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xv | |
Foreword |
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xvii | |
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Preface |
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xxi | |
Acknowledgments |
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xxvii | |
About the Author |
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xxix | |
Contributors |
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xxxi | |
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Chapter 1 What Is Gamification? |
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1 | (24) |
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1 | (1) |
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2 | (1) |
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2 | (4) |
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6 | (3) |
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9 | (3) |
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12 | (3) |
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Gamification Versus Serious Games |
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15 | (3) |
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18 | (1) |
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Who Is Using Gamification |
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19 | (3) |
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Implications and Importance to the Future of Learning |
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22 | (1) |
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23 | (2) |
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Chapter 2 It's in the Game: Understanding Game Elements |
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25 | (26) |
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25 | (1) |
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26 | (1) |
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Abstractions of Concepts and Reality |
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26 | (2) |
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28 | (1) |
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29 | (2) |
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Conflict, Competition, or Cooperation |
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31 | (1) |
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32 | (1) |
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33 | (2) |
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35 | (2) |
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37 | (4) |
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41 | (4) |
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45 | (1) |
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46 | (2) |
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48 | (1) |
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Implications and Importance to the Future of Learning |
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49 | (1) |
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50 | (1) |
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Chapter 3 Theories Behind Gamification of Learning and Instruction |
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51 | (24) |
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51 | (1) |
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51 | (1) |
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52 | (6) |
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The Taxonomy of Intrinsic Motivation |
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58 | (5) |
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Self-Determination Theory |
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63 | (2) |
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65 | (1) |
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66 | (1) |
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67 | (2) |
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69 | (1) |
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70 | (1) |
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71 | (3) |
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74 | (1) |
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Chapter 4 Research Says ... Games Are Effective for Learning |
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75 | (30) |
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75 | (1) |
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76 | (1) |
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76 | (1) |
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77 | (3) |
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80 | (1) |
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80 | (2) |
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82 | (1) |
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Ke's Qualitative Meta-Analysis |
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83 | (2) |
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85 | (3) |
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88 | (13) |
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101 | (4) |
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Chapter 5 Leveling Up: What Gamification Can Do |
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105 | (22) |
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105 | (1) |
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106 | (1) |
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Improving Surgeon Hand-Eye Coordination |
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106 | (2) |
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108 | (2) |
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Teaching Higher Order Skills |
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110 | (2) |
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112 | (1) |
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Thinking Like Your Opponent |
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113 | (2) |
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Engaging Learners in a Live Classroom |
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115 | (1) |
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Helping People Lose Weight |
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116 | (3) |
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Making Physical Therapy More Enjoyable |
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119 | (1) |
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Influencing Pro-Social Behavior |
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119 | (4) |
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Testing Knowledge and Performance |
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123 | (2) |
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125 | (1) |
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126 | (1) |
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Chapter 6 Achiever or Killer? Player Types and Game Patterns |
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127 | (16) |
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127 | (1) |
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128 | (1) |
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128 | (3) |
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131 | (1) |
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132 | (5) |
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Caillois' Patterns of Play |
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137 | (4) |
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141 | (1) |
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142 | (1) |
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Chapter 7 Applying Gamification to Problem Solving |
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143 | (22) |
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143 | (1) |
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144 | (1) |
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Differences Between Novices and Experts |
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145 | (2) |
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Turning Novices into Experts |
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147 | (11) |
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158 | (3) |
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Gamification of Problem Solving |
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161 | (3) |
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164 | (1) |
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Chapter 8 Applying Gamification to Learning Domains |
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165 | (28) |
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165 | (1) |
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166 | (1) |
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167 | (4) |
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171 | (6) |
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177 | (4) |
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181 | (4) |
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185 | (1) |
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185 | (2) |
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187 | (3) |
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190 | (3) |
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Chapter 9 Managing the Gamification Design Process |
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193 | (26) |
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193 | (1) |
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194 | (1) |
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Development Process: ADDIE vs. Scrum |
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195 | (7) |
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202 | (3) |
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205 | (11) |
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216 | (1) |
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217 | (2) |
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Chapter 10 Congratulations! Selecting the Right In-Game Achievements |
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219 | (20) |
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219 | (1) |
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220 | (1) |
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Measurement vs. Completion Achievements |
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220 | (2) |
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Boring vs. Interesting Tasks |
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222 | (1) |
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223 | (1) |
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224 | (1) |
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Expected vs. Unexpected Achievements |
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225 | (2) |
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When Achievement Notification Occurs |
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227 | (1) |
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228 | (1) |
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Who Can See Earned Achievements? |
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229 | (1) |
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230 | (1) |
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231 | (1) |
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Incremental and Meta Achievements |
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232 | (1) |
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233 | (2) |
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Non-Competitive Cooperative Achievements |
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235 | (1) |
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236 | (3) |
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Chapter 11 Perspective of a Gamer |
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239 | (8) |
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239 | (1) |
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240 | (1) |
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240 | (1) |
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Mario Kart: Thinking Outside the Box |
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240 | (1) |
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Madden Football: Analyzing Problems |
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241 | (2) |
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RuneScape: The Art of the Deal |
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243 | (1) |
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Civilization Revolution: Balancing Resources |
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244 | (1) |
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245 | (1) |
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246 | (1) |
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Chapter 12 Casual Game Site: DAU Case Study |
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247 | (10) |
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247 | (1) |
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248 | (1) |
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Games and Simulations in the Curriculum |
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248 | (1) |
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DAU Casual Games Initiative |
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249 | (5) |
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254 | (1) |
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255 | (2) |
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Chapter 13 Alternate Reality Games for Corporate Learning |
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257 | (8) |
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257 | (1) |
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258 | (1) |
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258 | (1) |
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259 | (1) |
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260 | (1) |
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Design Principles for ARGs |
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261 | (2) |
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263 | (1) |
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264 | (1) |
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Chapter 14 If You Want to Learn More, Play Games |
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265 | (12) |
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265 | (1) |
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266 | (1) |
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Pick a Card, Any Card---A Game of Phones |
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266 | (5) |
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271 | (3) |
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The Virtue of Gamification |
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274 | (1) |
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275 | (1) |
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276 | (1) |
Glossary |
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277 | (8) |
Notes |
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285 | (12) |
Index |
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297 | |