| Overview |
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1 Working on Complex Models in SketchUp |
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2 When SketchUp Misbehaves... |
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4 Pushing the Envelope-Advanced SketchUp Use |
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| Part 1: Architecture |
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Chapter 1 Creating Virtual Concept Models in SketchUp |
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3 | (16) |
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4 | (1) |
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4 | (1) |
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5 | (1) |
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6 | (3) |
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Stage 1: Define a Composition |
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6 | (1) |
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Stage 2: Updating the Model |
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7 | (1) |
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Stage 3: Refining the Render Further |
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8 | (1) |
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9 | (3) |
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Stage 1: Choose an Approach and Understand the Constraints |
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10 | (1) |
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Stage 2: Adapting the Model |
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11 | (1) |
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Stage 3: Fine-Tuning the Render |
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12 | (1) |
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12 | (5) |
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Stage 1: Dressing the Envelope |
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13 | (1) |
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Stage 2: Dressing the Space |
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13 | (1) |
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Stage 3: Creating an Image |
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14 | (2) |
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Stage 4: Finishing Touches |
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16 | (1) |
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17 | (2) |
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Chapter 2 Te Wero Bridge Competition in Auckland, New Zealand |
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19 | (22) |
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20 | (1) |
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20 | (1) |
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21 | (16) |
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Step 1: Picking Up the Right Competition |
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22 | (1) |
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Step 2: Working as a Team |
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22 | (2) |
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Step 3: Dividing the Main Project Model into Submodels |
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24 | (1) |
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Step 4: Editing Component Definitions in Submodels |
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25 | (2) |
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Step 5: Reloading Submodels into the Main Model |
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27 | (2) |
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Step 6: Editing Submodels as a Whole 1/Proportional Modifications |
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29 | (2) |
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Step 7: Editing Submodels as a Whole 2 (Nesting Technique)/Positional Modifications |
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31 | (2) |
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Step 8: Evaluating Design Options in Scenes |
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33 | (2) |
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Step 9: Evaluating Design Options in Still Images/Batch Image Export |
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35 | (1) |
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Step 10: Applying DOF Directly to SketchUp Output |
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35 | (2) |
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37 | (4) |
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Chapter 3 Restorative Urban Design for Lescar Lane Park, Sheffield, United Kingdom |
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41 | (20) |
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42 | (1) |
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42 | (1) |
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43 | (1) |
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44 | (1) |
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Useful Model Building Help |
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45 | (14) |
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Stage 1: Initial Ideas and Concepts |
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46 | (1) |
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47 | (1) |
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Stage 3: Pre-SketchUp Model Preparation |
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47 | (1) |
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Stage 4: Importing CAD Files |
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48 | (1) |
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Stage 5: Building Initial Model |
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49 | (1) |
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Stage 6: Building Details |
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50 | (1) |
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Stage 7: Building Grouping |
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51 | (1) |
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Stage 8: Implementing Gradient |
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52 | (1) |
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Stage 9: Mapping Boundary Design Lines |
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53 | (1) |
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Stage 10: Landscaped Mounding |
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53 | (1) |
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Stage 11: Canopy Creation |
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54 | (2) |
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56 | (1) |
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Stage 13: Model Completion-Rendering |
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57 | (2) |
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Stage 14: 3D Visualization Video |
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59 | (1) |
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59 | (2) |
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Chapter 4 Redevelopment of Place Van Zeeland, Belgium |
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61 | (24) |
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62 | (1) |
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62 | (1) |
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63 | (1) |
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63 | (23) |
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Stage 1: Gathering the Data |
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64 | (1) |
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Stage 2: Preparation and Import of Plan Files |
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64 | (1) |
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Stage 3: Modeling the Project |
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65 | (1) |
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Stage 3.1: Surface Modeling |
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65 | (1) |
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Stage 3.2: Modeling the Curbs |
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70 | (1) |
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Stage 3.3: Modeling the Buildings and Other Built Elements |
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72 | (1) |
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Stage 3.4: Adding the Entourage |
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75 | (1) |
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Stage 3.5: Assigning Model Elements to Layers |
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76 | (1) |
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Stage 4: Rendering Scenes in Kerkythea |
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77 | (8) |
| Part 2: Engineering |
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Chapter 5 A Window Installation |
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85 | (16) |
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86 | (1) |
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87 | (1) |
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88 | (12) |
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88 | (1) |
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89 | (1) |
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Step 3: Classifying Objects |
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89 | (1) |
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Step 4: Modeling Objects at a 1:1 Scale |
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90 | (1) |
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Step 5: Creating Groups and Components |
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91 | (1) |
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Step 6: Creating Materials and Making a Library |
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91 | (2) |
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93 | (1) |
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94 | (1) |
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Step 9: Setting Up the SketchUp Model in LayOut |
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95 | (2) |
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Step 10: Creating the Document in LayOut |
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97 | (1) |
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Step 11: Leveraging the Content |
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97 | (3) |
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100 | (1) |
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Chapter 6 Building in Four Dimensions! |
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101 | (16) |
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102 | (1) |
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103 | (1) |
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104 | (11) |
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Example 1: Project Using xD Virtual Builder Light |
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104 | (1) |
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Stage 1: Base Model and Preparatory SketchUp Model |
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104 | (1) |
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Stage 2: Creation of xD Objects with Start and Finish Date |
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105 | (1) |
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Stage 3: Assigning xD Objects to a SketchUp Selection |
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106 | (1) |
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Stage 4: Navigating in Time |
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107 | (1) |
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Stage 5: Changing 4D Types |
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108 | (1) |
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Stage 6: Improving the Image by Adjusting the Shadows |
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109 | (1) |
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Stage 7: Automatically Generating Scenes and Managing Them in the Scenes Palette |
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110 | (1) |
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Example 2: xD Virtual Builder Classic |
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111 | (1) |
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Stage 1: Starting an xD Virtual Builder Classic Project |
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111 | (1) |
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Stage 2: Linking to a Project Management Application (MS Project or Similar) |
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111 | (1) |
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Stage 3: Linking the xD Objects to the Selection in SketchUp |
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113 | (1) |
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Stage 4: Navigating Time and Modifying 4D Types |
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114 | (1) |
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Stage 5: Generating Scenes and Images |
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114 | (1) |
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Stage 6: PowerPoint Presentation |
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114 | (1) |
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115 | (2) |
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Chapter 7 Process Plant Design |
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117 | (16) |
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118 | (1) |
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118 | (1) |
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118 | (11) |
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Step 1: Modeling the Existing Conditions |
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119 | (4) |
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Step 2: Designing and Modeling New Process Plant Options |
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123 | (2) |
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Step 3: Equipment Selection and Process Finalization |
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125 | (2) |
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Step 4: Construction Documents |
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127 | (2) |
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129 | (4) |
| Part 3: Design |
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Chapter 8 SketchUp for Woodworking |
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133 | (20) |
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134 | (1) |
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134 | (14) |
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Step 1: Designing the Complex Gothic-Style Cornice Molding for the Bookcase |
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136 | (8) |
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Step 2: Building the Lower Carcase |
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144 | (1) |
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Step 3: Creating the Lower Cupboard Doors |
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144 | (2) |
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Step 4: Creating the Upper Muntined Doors |
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146 | (2) |
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148 | (5) |
| Part 4: Set Design |
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Chapter 9 SketchUp Powers Theatre Scenic Design |
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153 | (16) |
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154 | (1) |
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155 | (1) |
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155 | (11) |
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Step 1: Preparation/Start of Scenic Design Project |
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156 | (1) |
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Step 2: 3D White to-Scale Model |
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156 | (1) |
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Step 3: Recreating the Theatre Building in SketchUp |
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156 | (2) |
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158 | (2) |
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Step 5: Presenting Preliminary Design Sketches and Ground Plans |
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160 | (1) |
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Step 6: Preliminary Design Approved-More Detailed Modeling |
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160 | (1) |
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Step 7: Adding Colors and Textures |
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160 | (2) |
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Step 8: Presenting Final Design, 3D Computer Model, SU LayOut Presentation, and Updated Ground Plans |
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162 | (1) |
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Step 9: Final Design Approved-Final Ground Plans and Center Line Section to Be Created |
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162 | (2) |
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Step 10: Final Design Approved-Elevation Drawings to Be Created |
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164 | (1) |
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Step 11: Final Design Approved-Paint Elevations and Color Samples to Be Created |
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164 | (2) |
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166 | (3) |
| Part 5: Architectural Graphics |
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Chapter 10 A Virtual House |
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169 | (20) |
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169 | (1) |
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170 | (1) |
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170 | (1) |
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171 | (1) |
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172 | (15) |
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Stage 1: Draw Up a Schedule |
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172 | (1) |
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Stage 2: Hand Sketches of the House |
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173 | (1) |
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Stage 3: 3D Roughs of the House in SketchUp |
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173 | (1) |
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Stage 4: Consultation Meeting with the Client |
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174 | (1) |
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Stage 5: New 3D Rough and Client Validation |
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174 | (1) |
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Stage 6: Detailed 3D Modeling in SketchUp |
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175 | (5) |
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Stage 7: Preparing and Exporting the Model from SketchUp |
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180 | (1) |
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Stage 8: Detailing the Model in 3D Studio Max |
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181 | (1) |
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Stage 9: Apply Materials to the Detailed Model |
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182 | (1) |
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Stage 10: Setting Up the Lighting Using "Fakiosity" |
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182 | (1) |
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Stage 11: Camera Placement |
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182 | (1) |
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Stage 12: Positioning the Hotspots and the Direction Arrows |
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182 | (1) |
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Stage 13: Adding the Vegetation |
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183 | (1) |
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Stage 14: Rendering the VR Panoramas |
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184 | (1) |
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Stage 15: Putting the Virtual Interactive Visit Together |
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184 | (2) |
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Stage 16: Creating the Website |
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186 | (1) |
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187 | (2) |
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Chapter 11 Compositing Images Using SketchUp and Artlantis |
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189 | (14) |
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190 | (1) |
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190 | (1) |
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191 | (10) |
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Stage 1: Importing Plans and Elevations in DWG Format |
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192 | (2) |
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Stage 2: Identifying the Materials and Preparing the File for Export |
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194 | (2) |
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Stage 3: Exporting to Artlantis Format |
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196 | (1) |
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Stage 4: Modifying the SketchUp Model and Updating the Artlantis Scene |
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196 | (1) |
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Stage 5: Artlantis' Site Insertion Module |
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197 | (4) |
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201 | (2) |
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Chapter 12 Modeling a Complex Structure |
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203 | (26) |
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203 | (2) |
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205 | (1) |
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205 | (1) |
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206 | (24) |
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Stage 1: Preparing a 1:1 Scale Plan |
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206 | (1) |
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Stage 2: Constructing the Base Building and Placing the Section |
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207 | (1) |
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Stage 3: Constructing the Path of the First Girder on Plan |
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208 | (1) |
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Stage 4: The Construction of the Path of the First Girder on Elevation |
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209 | (1) |
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Stage 5: Extruding the First Girder |
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210 | (1) |
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Stage 6: Modeling the Other Main Girders |
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211 | (1) |
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Stage 7: Additional Modeling on the Main Bow Truss |
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211 | (3) |
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Stage 8: Modeling the Lower Part of the Glass Canopy |
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214 | (3) |
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Stage 9: Preparing the Model for Export from SketchUp |
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217 | (2) |
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Stage 10: Importing the Model into Cheetah3D |
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219 | (1) |
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Stage 11: Setting Up the Initial Lighting in Cheetah3D |
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220 | (2) |
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Stage 12: Setting Up Supplementary Lighting in Cheetah3D |
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222 | (1) |
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Stage 13: Generation of a QTVR Panorama in Cheetah3D |
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223 | (6) |
| Part 6: Graphic Design |
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Chapter 13 Road Rage Book |
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229 | (12) |
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230 | (1) |
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231 | (1) |
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232 | (5) |
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232 | (1) |
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Step 2: Chapter and Episode Titles |
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232 | (1) |
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233 | (1) |
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234 | (1) |
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234 | (2) |
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236 | (1) |
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237 | (3) |
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240 | (1) |
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Chapter 14 Concept Art Techniques |
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241 | (16) |
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242 | (1) |
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242 | (1) |
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243 | (10) |
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243 | (1) |
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Step 2: Refined Sketches and Elevations |
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244 | (1) |
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Step 3: Constructing the Hull |
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245 | (1) |
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246 | (1) |
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Step 5: Background Objects |
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247 | (1) |
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248 | (1) |
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Step 7: Composing the Scene |
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249 | (1) |
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Step 8: Exporting from SketchUp to Painter |
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250 | (1) |
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Step 9: Laying Down Rough Colors |
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250 | (1) |
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Step 10: Composition Adjustments and Details |
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251 | (1) |
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Step 11: Photograph Elements |
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251 | (1) |
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252 | (1) |
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253 | (4) |
| Part 7: Geology And Georeferencing |
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Chapter 15 SketchUp for Geoscientists |
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257 | (20) |
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258 | (1) |
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258 | (1) |
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ArcGIS/SketchUp Integration |
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258 | (1) |
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ArcGIS/SketchUp Integration Background |
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259 | (1) |
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259 | (1) |
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Part 1: Create Generic Geological Models |
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260 | (4) |
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Step 1: Create SketchUp Petroleum Trap Models |
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260 | (1) |
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Step 2: Publish the Models for Visualization in Google Earth |
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261 | (1) |
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Step 3: SketchUp Models in ArcGIS |
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262 | (1) |
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Step 4: Visualize Drilling and Production |
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262 | (2) |
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Part 2: Create a Sedimentary Basin Model |
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264 | (5) |
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Step 5: SketchUp Import of ArcGIS Points and Lines |
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265 | (2) |
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Step 6: SketchUp Import of ArcGIS Contours |
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267 | (1) |
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Step 7: SketchUp Import of Digital Elevation Model |
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267 | (1) |
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Step 8: SketchUp Import of Sections, Wells, and Fields |
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268 | (1) |
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Step 9: Interpolate a Surface Between Sections |
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269 | (1) |
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Part 3: Mine Model Using SketchUp and ArcGIS |
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269 | (4) |
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Step 10: ArcGIS Export to SketchUp |
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270 | (1) |
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270 | (2) |
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Step 12: Create a Drilling Program |
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272 | (1) |
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Step 13: Pit Volume Estimation |
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272 | (1) |
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273 | (4) |
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Chapter 16 Visualization of Historic Landscapes |
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277 | (14) |
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278 | (1) |
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278 | (1) |
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279 | (11) |
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Step 1: First Attempts via Match Photo |
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279 | (1) |
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Step 2: Combining the Model with Historical Maps |
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280 | (1) |
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Step 3: Combining the Model with Georeferenced Terrain Data |
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281 | (3) |
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Step 4: Additional Modeling and Refinement |
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284 | (4) |
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Step 5: Exporting the Model to Google Earth |
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288 | (2) |
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290 | (1) |
| Appendix: Dynamic Components |
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291 | (14) |
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| Index |
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