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An examination of young people's everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.

Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networks sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youth's social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings—at home, in after school programs, and in online spaces. By focusing on media practices in the everyday contexts of family and peer interaction, the book views the relationship of youth and new media not simply in terms of technology trends but situated within the broader structural conditions of childhood and the negotiations with adults that frame the experience of youth in the United States.

Integrating twenty-three different case studies—which include Harry Potter podcasting, video-game playing, music-sharing, and online romantic breakups—in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

This book was written as a collaborative effort by members of the Digital Youth Project, a three-year research effort funded by the John D. and Catherine T. MacArthur Foundation and conducted at the University of California, Berkeley, and the University of Southern California.

The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning
Series Foreword xi
Acknowledgments xiii
Notes on the Text xvii
Introduction 1(28)
Media Ecologies
Lead Authors: Heather A. Horst, Becky Herr-Stephenson, and Laura Robinson
29(3)
Media Ecologies: Quantitative Perspectives
32(47)
Christo Sims
Michelle
42(8)
Lisa Tripp
``You Have Another World to Create'': Teens and Online Hangouts
50(9)
C. J. Pascoe
The Techne-Mentor
59(8)
Megan Finn
zalas, a Digital-Information Virtuoso
67(12)
Mizuko Ito
Friendship
Lead Author: danah boyd
79(38)
Sharing Snapshots of Teen Friendship and Love
85(7)
Katynka Z. Martinez
From MySpace to Facebook: Coming of Age in Networked Public Culture
92(25)
Heather A. Horst
Intimacy
117(78)
C. J. Pascoe
The Public Nature of Mediated Breakups
133(9)
Danah Boyd
Bob Anderson's Story: ``It Was Kind of a Weird Cyber Growing-Up Thing''
142(7)
Christo Sims
Families
Lead Author: Heather A. Horst
149(46)
The Garcia Family: A Portrait of Urban Los Angeles
158(10)
Katynka Z. Martinez
The Miller Family: A Portrait of a Silicon Valley Family
168(18)
Heather A. Horst
The Milvert Family: A Portrait of Rural California
186(9)
Christo Sims
Gaming
195(48)
Mizuko Ito
Matteo Bittanti
Neopets: Same Game, Different Meanings
204(6)
Laura Robinson
Heather A. Horst
First-Person Play: Subjectivity, Gamer Code, and Doom
210(6)
Matteo Bittanti
Learning and Collaborating in Final Fantasy XI
216(8)
Rachel Cody
Machinima: From Learners to Producers
224(19)
Matteo Bittanti
Creative Production
243(52)
Patricia G. Lange
Mizuko Ito
``MySpace Is Universal'': Creative Production in a Trajectory of Participation
257(6)
Dan Perkel
All in the Family
263(7)
Patricia G. Lange
Making Music Together
270(15)
Dilan Mahendran
Spoiler Alert: Harry Potter Podcasting as Collaborative Production
285(10)
Becky Herr-Stephenson
Work
295(44)
Mizuko Ito
``I'm Just a Nerd. It's Not Like I'm a Rock Star or Anything''
311(5)
Mizuko Ito
Technological Prospecting in Rural Landscapes
316(4)
Christo Sims
Being More Than ``Just a Banker'': DIY Youth Culture and DIY Capitalism in a High-School Computer Club
320(6)
Katynka Z. Martinez
Final Fantasy XI: Trouncing Tiamat
326(5)
Rachel Cody
Eddie: Neopets, Neocapital, and Making a Virtual Buck
331(8)
Laura Robinson
Conclusion 339(16)
Appendix I: Project Overview 355(6)
Appendix II: Project Descriptions 361(10)
Appendix III: Project Index 371(2)
Bibliography 373(26)
Index 399