|
Virtual Worlds and Virtual Reality |
|
|
|
Towards Online Immersive Collaborative Innovation Spaces |
|
|
3 | (11) |
|
|
|
|
Extended Field Trials of a Mixed-Reality Teaching Environment: Practical Issues Beyond the Technology |
|
|
14 | (11) |
|
|
|
Impact of Non-verbal Communication on Collaboration in 3D Virtual Worlds: Case Study Research in Learning of Aircraft Maintenance Practices |
|
|
25 | (10) |
|
|
|
|
The Development of Transactive Memory Systems in Collaborative Educational Virtual Worlds |
|
|
35 | (12) |
|
|
Styliani Kleanthous Loizou |
|
|
|
|
Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments |
|
|
47 | (13) |
|
|
|
|
|
Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools |
|
|
60 | (15) |
|
|
|
|
|
|
Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality |
|
|
75 | (18) |
|
|
|
|
|
Augmented Reality, Wearable Technologies |
|
|
|
Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation Trainer |
|
|
93 | (14) |
|
|
|
|
|
The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums |
|
|
107 | (9) |
|
|
|
Immersive Indiana: Constructing an Augmented Reality in Columbus |
|
|
116 | (13) |
|
|
|
Technology Acceptance of Augmented Reality and Wearable Technologies |
|
|
129 | (13) |
|
|
|
|
|
|
Community Learning Analytics with Industry 4.0 and Wearable Sensor Data |
|
|
142 | (13) |
|
|
|
Customized Games, Off the Shelf Modifications |
|
|
|
MythHunter: Gamification in an Educational Location-Based Scavenger Hunt |
|
|
155 | (15) |
|
|
|
|
|
Efficient Software Assets for Fostering Learning in Applied Games |
|
|
170 | (15) |
|
|
|
|
|
|
|
|
Immersive Experiences for Children with Special Needs and Older Adults A Prototype Immersive, Multi-user 3D Virtual Learning Environment for Individuals with Autism to Learn Social and Life Skills: A Virtuoso DBR Update |
|
|
185 | (4) |
|
|
|
|
|
DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era |
|
|
189 | (12) |
|
|
Efstathios A. Sidiropoulos |
|
|
|
Demystifying Ageing Bias Through Learning: Co-designing an Online Course About `Ageing Well' |
|
|
201 | (16) |
|
|
|
Immersive Education to Teach Specific Academic Content |
|
|
|
Learning Languages and Complex Subjects with Memory Palaces |
|
|
217 | (12) |
|
|
|
|
Learning Principles of Electricity Through Experiencing in Virtual Worlds |
|
|
229 | (14) |
|
|
|
|
|
Liane Margarida Rockenbach Tarouco |
|
|
Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences |
|
|
243 | (12) |
|
Joao Carlos Relvao Caetano |
|
|
|
A Virtual Museum Installation for Time Travel |
|
|
255 | (16) |
|
|
|
|
|
|
|
|
Author Index |
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271 | |