ei ole lubatud
ei ole lubatud
Digitaalõiguste kaitse (DRM)
Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).
Vajalik tarkvara
Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)
PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )
Seda e-raamatut ei saa lugeda Amazon Kindle's.
Fostering Computational Thinking.- Computational Thinking in Context across Curriculum: Students' and Teacher's Perspective.- Towards Classification of Interactive Non-Programming Tasks Promoting Computational Thinking.- Tell, Draw & Code - Teachers' intention to a Narrative Introduction of Computational Thinking.- Programming Education.- First Programming Course in Business Studies: Content, Approach, and Achievement.- Why young programmers should make game art: a study from a game-making course.- Teaching Recursion in High School { A Constructive Approach.- Advancing Computing Education.- A Multi-Dimensional Approach to Categorize Short Tasks.- Girls' summer school for physical computing: methodology and acceptance issues.- Towards a compulsory computing curriculum at primary and lower-secondary schools: the case of Czechia.- Teachers' Professional Development.- Professional Development for in-service teachers of programming: Evaluation of a university level program.- Encouraging Task Creation among Programming Teachers in Primary Schools.- Problems, professional development and reflection: Experiences of High-School, Computer Science teachers in Serbia.