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E-raamat: Innovative Technologies and Learning: 7th International Conference, ICITL 2024, Tartu, Estonia, August 14-16, 2024, Proceedings, Part I

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The two-volume set LNCS 14785 and 14786 constitutes the refereed post-conference proceedings of the 7th International Conference on Innovative Technologies and Learning, ICITL 2024, Tartu, Estonia, during August 14 -16, 2024. 





The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows:





Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning.





Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.
.- Artificial Intelligence in Education.



.- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on
Students Learning Achievement and Cognitive Load .



.- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.



.- Capacity for the Usage of Disruptive Technologies in Higher Education.



.- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve
Critical Thinking Skills.



.- Personalisation is Not Guaranteed: The Challenges of Using Generative AI
for Personalised Learning.



.- ChatGPT Assessment Design for Postgraduate Students.



.- Insights into Precision Education through Multimodal Learning Analytics in
STEM Education.



.- Investigating the Acceptance of Large Language Model Technology on Nursing
Interviews among Nurse-Interns.



.- Computational Thinking in Education.



.- Effects of Computational Thinking and Collaborative Project-Based Learning
on Student Attitudes Toward Learning: A Design and Implementation Study.



.- Empowering Visual Programming and Motor Board Instruction in STEAM
Education: Integrating Computational Thinking and Scaffolding Learning for
Improving Learning Performance and Engagement of Students.



.- Computational thinking and creative programming activities enhance the
information literacy of freshmen.



.- Design and Framework of Learning Systems.



.- Exploring learning in basic logic using stored Log Data and Exam Data.



.- Sequence analysis as a tool for visualizing students patterns of taking
tests in interactive E-Book environment.



.- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot
Study.



.- A Study on the Current Situation, Problems and Needs Assessment for
Development of Adaptive Digital Technology System for Testing Information and
Communication Technology Competency & Digital Literacy Skills for Teacher and
Administrator.



.- Pedagogies to Innovative Technologies and Learning.



.- On portfolio assessment, group work, and quasi-anonymization: What
structural information do anonymized reports reveal?.



.- Developing Reading Literacy with Digital Texts.



.- Exploring the Relationship Between Collaborative Learning Factors and
Perceived Learning.



.- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.



.- ERP logs and its use for Process Mining student learning purposes.



.- Digital discussion game on values: development, use and possibilities for
measuring its functionality.



.- Strategies in Digital Child Protection.



.- Exploring Teaching Experiences in Technology and Engineering MOOCs with
High Enrollments in Medium Sized Public Universities.



.- Exploring the Impact of the Pingtung Wannian River Basin Educational App
on the Learning Motivation of Upper Elementary Students: An Analysis Based on
the Technology Acceptance Model.



.- Exploring the Integration of Phenomenon-based Learning Approach in
Programming and Critical Thinking Intent.



.- The Effect of Integrating Task Scaffolding into Make Code Arcade With
WiFiBoy on Students Learning Moti vation, Cooperative Tendency, and
Altruistic Behaviors in Programming Learning.



.- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using
the English Sentence Rearrangement Practice System.



.- Collaborative Problem-solving on Learning Performance in Simulation-based
Learning: A Quasi-experimental Study.



.- Extracting the Semantic Representation of Chinese-Japanese Homophones with
Word2Vec for Teaching Chinese as a Second/Foreign Language.



.- Does the PBL Teaching Strategy Suit Higher Education Students with
Disabilities? Exploring Financial Literacy Education: Based on PjBL and
PmBL.



.- Effects of ASQ-based E-books on Nursing Students Learning Performance.



.- CD-ROM in Chinese Character Education: Streamlining Material Complication
with Multi-level Features.



.- Embodied learning are we losing it?.



.- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming
Experience.