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E-raamat: Introducing ZBrush 4

  • Formaat: PDF+DRM
  • Ilmumisaeg: 02-Feb-2011
  • Kirjastus: John Wiley & Sons Ltd
  • Keel: eng
  • ISBN-13: 9781118065495
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 02-Feb-2011
  • Kirjastus: John Wiley & Sons Ltd
  • Keel: eng
  • ISBN-13: 9781118065495
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"Introducing ZBrush 4 launches readers head-on into fulfilling their artistic potential for sculpting realistic creature, cartoon, and hard surface models in ZBrush. ZBrush's innovative technology and interface can be intimidating to both digital-art beginners as well as veterans who are used to a more conventional modeling environment. This book dispels myths about the difficulty of ZBrush with a thorough tour and exploration of the program's interface. Engaging projects also allow the reader to becomecomfortable with digital sculpting in with a relaxed and fun book atmosphere. Introducing ZBrush 4assuages the apprehension and gets artists quickly involved in creating their own work, as they complete tutorials on digital sculpting, painting, detailing, textures, lighting, rendering, and working with other 3D applications"--

Provided by publisher.

Get started on ZBrush with the updated edition of this valuable how-to

Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.

  • Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
  • Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
  • Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models

Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

Foreword xv
Introduction xvii
Chapter 1 Digital Art Basics 1(18)
An Introduction to ZBrush
2(1)
Understanding Digital Images
3(5)
Understanding Resolution
8(4)
Understanding 3D Space
12(5)
Resources
17(2)
Chapter 2 Facing the ZBrush Interface 19(36)
The Zen of ZBrush
20(18)
Trays and Palettes
38(15)
The Title Bar
53(1)
Summary
53(2)
Chapter 3 Basic Digital Sculpting 55(62)
Digital Clay
56(6)
Using Standard, Smooth, and Move Brushes
62(9)
Subdivide Your Mesh
71(3)
Sculpt with Symmetry
74(3)
Sculpt a Dragon's Head
77(13)
Masking
90(7)
Polygroups
97(11)
Open the Dragon's Jaw with Transpose
108(9)
Chapter 4 SubTools, ZSpheres, and ZSketching 117(64)
Append SubTools
118(7)
Sculpt SubTools
125(14)
Create Teeth
139(9)
ZSpheres
148(17)
ZSketching with ZSpheres
165(16)
Chapter 5 ShadowBox and Clip Brushes 181(48)
ShadowBox
182(8)
Create the Car Body in ShadowBox
190(15)
Match Maker Brush
205(3)
Clip Brushes
208(21)
Chapter 6 Remesh and Projection 229(36)
Remesh a Surface
230(8)
Projection
238(4)
Remesh the Headlight and Project Details
242(2)
Mannequins
244(21)
Chapter 7 Advanced Brush Techniques 265(50)
Brush Customization
266(3)
Design a Brush
269(10)
Alpha Textures
279(13)
Brush Effects
292(4)
Hard Surface Detail Brushes
296(13)
Stencils
309(6)
Chapter 8 Polypainting and SpotLight 315(50)
Polypainting
316(10)
Polypainting Techniques
326(16)
Image Editing with SpotLight
342(11)
SpotLight Projection
353(12)
Chapter 9 Rendering, Lighting, and Materials 365(68)
Rendering Basics
366(9)
Render Using BPR
375(12)
Render Using Best Mode
387(3)
Export a Render
390(5)
Using ZBrush Lights
395(13)
Understanding Materials
408(16)
Use the Shader Mixer
424(2)
Render Subsurface Scattering Effects
426(3)
The Fiber Material
429(4)
Chapter 10 Morph Targets, Layers, and the ZBrush Timeline 433(28)
Morph Targets
434(4)
Use 3D Layers
438(6)
Polypaint Layers
444(6)
The ZBrush Timeline
450(11)
Appendix About the Companion DVD 461(4)
What You'll Find on the DVD
462(1)
System Requirements
462(1)
Using the DVD
463(1)
Troubleshooting
463(1)
Customer Care
464(1)
Index 465
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.