"Introducing ZBrush 4 launches readers head-on into fulfilling their artistic potential for sculpting realistic creature, cartoon, and hard surface models in ZBrush. ZBrush's innovative technology and interface can be intimidating to both digital-art beginners as well as veterans who are used to a more conventional modeling environment. This book dispels myths about the difficulty of ZBrush with a thorough tour and exploration of the program's interface. Engaging projects also allow the reader to becomecomfortable with digital sculpting in with a relaxed and fun book atmosphere. Introducing ZBrush 4assuages the apprehension and gets artists quickly involved in creating their own work, as they complete tutorials on digital sculpting, painting, detailing, textures, lighting, rendering, and working with other 3D applications"--
Provided by publisher.
Get started on ZBrush with the updated edition of this valuable how-to
Introducing ZBrush 4 helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.
- Introduces you to the latest version-ZBrush 4-software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications
- Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting
- Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models
Learn to create lush, beautiful digital art with ZBrush and this detailed guide.
Foreword |
|
xv | |
Introduction |
|
xvii | |
Chapter 1 Digital Art Basics |
|
1 | (18) |
|
An Introduction to ZBrush |
|
|
2 | (1) |
|
Understanding Digital Images |
|
|
3 | (5) |
|
|
8 | (4) |
|
|
12 | (5) |
|
|
17 | (2) |
Chapter 2 Facing the ZBrush Interface |
|
19 | (36) |
|
|
20 | (18) |
|
|
38 | (15) |
|
|
53 | (1) |
|
|
53 | (2) |
Chapter 3 Basic Digital Sculpting |
|
55 | (62) |
|
|
56 | (6) |
|
Using Standard, Smooth, and Move Brushes |
|
|
62 | (9) |
|
|
71 | (3) |
|
|
74 | (3) |
|
|
77 | (13) |
|
|
90 | (7) |
|
|
97 | (11) |
|
Open the Dragon's Jaw with Transpose |
|
|
108 | (9) |
Chapter 4 SubTools, ZSpheres, and ZSketching |
|
117 | (64) |
|
|
118 | (7) |
|
|
125 | (14) |
|
|
139 | (9) |
|
|
148 | (17) |
|
|
165 | (16) |
Chapter 5 ShadowBox and Clip Brushes |
|
181 | (48) |
|
|
182 | (8) |
|
Create the Car Body in ShadowBox |
|
|
190 | (15) |
|
|
205 | (3) |
|
|
208 | (21) |
Chapter 6 Remesh and Projection |
|
229 | (36) |
|
|
230 | (8) |
|
|
238 | (4) |
|
Remesh the Headlight and Project Details |
|
|
242 | (2) |
|
|
244 | (21) |
Chapter 7 Advanced Brush Techniques |
|
265 | (50) |
|
|
266 | (3) |
|
|
269 | (10) |
|
|
279 | (13) |
|
|
292 | (4) |
|
Hard Surface Detail Brushes |
|
|
296 | (13) |
|
|
309 | (6) |
Chapter 8 Polypainting and SpotLight |
|
315 | (50) |
|
|
316 | (10) |
|
|
326 | (16) |
|
Image Editing with SpotLight |
|
|
342 | (11) |
|
|
353 | (12) |
Chapter 9 Rendering, Lighting, and Materials |
|
365 | (68) |
|
|
366 | (9) |
|
|
375 | (12) |
|
|
387 | (3) |
|
|
390 | (5) |
|
|
395 | (13) |
|
|
408 | (16) |
|
|
424 | (2) |
|
Render Subsurface Scattering Effects |
|
|
426 | (3) |
|
|
429 | (4) |
Chapter 10 Morph Targets, Layers, and the ZBrush Timeline |
|
433 | (28) |
|
|
434 | (4) |
|
|
438 | (6) |
|
|
444 | (6) |
|
|
450 | (11) |
Appendix About the Companion DVD |
|
461 | (4) |
|
What You'll Find on the DVD |
|
|
462 | (1) |
|
|
462 | (1) |
|
|
463 | (1) |
|
|
463 | (1) |
|
|
464 | (1) |
Index |
|
465 | |
Eric Keller has been a professional 3D artist and high-end animator for film, commercials, and TV for over twelve years, creating animations and effects for Disney, Warner Brothers, ESPN, Harvard Medical School, Chase Bank, Genentech, and CBS. He got his start developing animations for scientific visualization at the prestigious Howard Hughes Medical Institute, where he worked with some of the world's leading researchers. Eric teaches digital sculpting at the Gnomon School of Visual Effects in Hollywood. He is the author of Introducing ZBrush, Mastering Maya 2011, Mastering Maya 2009, and Maya Visual Effects: The Innovator's Guide, all from Sybex.