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E-raamat: Introduction to Blender 3.0: Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

  • Formaat: PDF+DRM
  • Ilmumisaeg: 02-Mar-2022
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484279540
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  • Formaat: PDF+DRM
  • Ilmumisaeg: 02-Mar-2022
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9781484279540
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Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.

You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.

On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.


What You Will Learn
  • Create objects and architectural buildings with different techniques of 3D modeling
  • Master creating an environment for your objects and how to light them
  • Determine how to create node materials and assign them to your Blender objects
  • Pick up UV unwrapping and texture painting
  • Get closer to painting and drawing in Blender
  • Render your scenes and create stunning videos


Who This Book Is For

Artists, designers, architects, and animation artists who want to learn Blender by tackling the challenges of building high-end computer graphics, art, design, and architecture. Ideal for readers with little-to-no experience with Blender as it starts with the basics and covers techniques to produce objects, materials, environments.


Beginning-Intermediate user level
About the Author xi
About the Technical Reviewer xiii
Acknowledgments xv
Introduction xvii
Chapter 1 Introducing Blender 3.0 1(64)
Exploring the Main Changes in Blender 3.0
2(7)
Left Button Selection (LBS)
3(1)
Asset Browser and Pose Library
3(1)
Workspaces
3(1)
The Blender 3.0 Toolbar (T)
4(2)
Eevee
6(1)
Cycles X
6(1)
Workbench
7(1)
Scene Collections
7(1)
Grease Pencil
7(1)
Geometry Nodes
7(1)
USD Importer
8(1)
Installing Blender 3.0
9(4)
The Blender Foundation Website
9(1)
Installing Different Versions of Blender 3.0
10(3)
Using the Default Interface of Blender 3.0
13(13)
Main Areas
14(12)
Introducing Editors and Views
26(22)
Editor Types
26(4)
Properties Editor
30(5)
Menus and Workspaces
35(10)
Blender Customization
45(3)
Selecting, Navigating, and Transforming
48(7)
Navigation Techniques
48(2)
Selection Methods
50(2)
Basic Transformations
52(1)
The Object Context Menu (RMB)
53(2)
Using New Keyboard Shortcuts
55(2)
Introducing Eevee
57(6)
Eevee, Cycles, and Cycles X
57(4)
Node-Based Materials
61(2)
Summary
63(2)
Chapter 2 Modeling Inorganic and Organic Objects in Blender 65(102)
Preparing to Start Modeling
65(22)
Digital Spaces
66(1)
Add Objects (Shift+A)
67(20)
Understanding Mesh Modeling
87(23)
Object Mode
87(8)
Edit Mode
95(15)
Sculpting
110(14)
Brush Settings
111(3)
Sculpting Tools
114(7)
Adding Resolution
121(3)
Modeling with Modifiers
124(14)
Generate Modifiers
128(9)
Deform Modifiers
137(1)
Exercises: The Mad Hatterαs Tea Party
138(28)
Exercise 1: Modeling a Teapot
140(17)
Exercise 2: Creating a Glass
157(9)
Summary
166(1)
Chapter 3 Building a 3D Environment 167(62)
Modeling for Architecture
167(18)
Precision Drawing
168(7)
Blender 3.0 Add-ons for Architectural Modeling
175(10)
Procedural and Parametric Modeling
185(11)
Add-ons for Procedural and Parametrical Modeling
186(10)
Modeling and Importing Furniture
196(5)
Asset Libraries in Blender
198(3)
Character Modeling for Architecture
201(1)
Modeling a Character with Make Human
201(1)
Exercises: Creating an Environment
202(25)
Exercise 3: Modeling a Living Room
203(12)
Exercise 4: Populating Our Environment
215(3)
Exercise 5: Modeling a Chair
218(9)
Summary
227(2)
Chapter 4 Understanding Materials, Lighting, and World Settings 229(82)
Learning Nodes and Material Nodes
230(31)
PBR Materials
230(5)
Understanding Material Nodes
235(26)
Learning More About Textures
261(4)
Bitmap and Procedural Textures
263(1)
Open Source Image Editors: Gimp and Krita
263(2)
UV Mapping and Unwrapping
265(7)
UV Editing Workspace and UV Editor
265(1)
UV Mapping
266(6)
Lights, Shadows, and Cameras
272(7)
Light Types
273(4)
Add Extra Lights Add-on
277(1)
Cameras
277(2)
The World Settings: Sky and Environment Texture
279(6)
Deepening HDRI Environment Maps
279(2)
The Sky Texture Node
281(2)
Sun Position
283(2)
Exercises: Creating Materials
285(25)
Exercise 6: Creating Standard Material Nodes
286(24)
Summary
310(1)
Chapter 5 Painting 311(70)
Painting in Blender 3.0
311(23)
Introducing Color Theory
312(7)
Introducing Digital Painting
319(15)
Practicing Texture Paint
334(21)
Texture Paint Workspace
335(1)
Painting on an Object
336(2)
The Toolbar
338(3)
Brush Settings
341(5)
Blending Modes
346(2)
Practicing Masking
348(7)
Learning Vertex Paint
355(5)
The Toolbar
356(2)
The 3D View Header and the Tool Settings
358(1)
Using Vertex Paint
358(2)
Getting Started with Weight Paint
360(5)
The Toolbar
361(2)
The 3D View Header and the Tool Settings
363(1)
Using Weight Paint
364(1)
Exercises: Introducing Digital Painting
365(14)
Exercise 10: Painting a Texture
366(3)
Exercise 11: Creating a Painted Texture
369(3)
Exercise 12: Node-Based Texture Painting
372(7)
Summary
379(2)
Chapter 6 Render, Compositing, and Video Editing 381(80)
Comparing Cycles and Eevee
381(27)
Cycles and Eeveeαs Shared Settings
384(2)
Render Layers and Passes
386(5)
Rendering with Eevee
391(3)
Rendering with Cycles
394(5)
Introducing the Freestyle Render
399(9)
Compositing
408(19)
The Compositor Workspace
408(3)
Setting the Compositor
411(2)
Compositing Nodes
413(14)
Editing Videos
427(10)
The Video Editing Workspace
427(2)
Playhead
429(1)
Adding Strips
430(2)
Adding Effects and Transitions
432(5)
Exercises: Rendering and Compositing
437(23)
Exercise 13: Rendering with Eevee
438(7)
Exercise 14: Rendering in Cycles with Denoise
445(2)
Exercise 15: Deepening Compositing Techniques
447(5)
Exercise 16: Creating a Video for The Mad Hatterαs Tea Party
452(8)
Summary
460(1)
Index 461
Gianpiero Moioli is a sculptor, architect, and professor of sculpture, virtual architecture, and history of contemporary architecture at the Brera Academy of Fine Arts in Milan. He has been a certified instructor (BFCT) with the Blender Foundation since 2008.





Gianpiero graduated with a degree (MA) in sculpture from the Brera Academy of Fine Arts in Milan and received his degree (MA) in architecture from the Polytechnic University of Milan. In 2008, he and Stefania Albertini created the Brera Academy Virtual Lab, a virtual sculpture and architecture laboratory at the Academy of Fine Arts of Brera. He started using Blender in 2004 and presented his first results with this open source software in three Blender conferences in 2008, 2010, and 2011.