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E-raamat: Learning and Teaching Mathematics in The Global Village: Math Education in the Digital Age

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This book provides a fundamental reassessment of mathematics education in the digital era. It constitutes a new mindset of how information and knowledge are processed by introducing new interconnective and interactive pedagogical approaches. Math education is catching up on technology, as courses and materials use digital sources and resources more and more. The time has come to evaluate this new dynamic, which transcends all previous use of ancillary devices to supplement classroom math instruction. Interactivity and interconnectivity with the online world of math and math texts (such as television programs and internet sites) can be integrated with our traditional modes for delivery of math instruction.

This book looks at how this integration can unfold practically by applying these relevant pedagogical principles to elementary topics such as numeration, arithmetic, algebra, story problems, combinatorics, and basic probability theory. The book further exemplifies how mathematics can be connected to topics in popular culture, information technologies, and other such domains. 

Arvustused

This book is one of the very best to address what teaching and learning mathematics should be in the age of connected technology. The book is highly recommended for an undergraduate course in methods of teaching mathematics. Also, it is a wonderful text for a professional development course for math teachers whose education preceded the widespread use of technology tools for the classroom. (G. Abramson, Computing Reviews, computingreviews.com, October, 2016)

There is no question that the modern educator must use the technology that has created the global village: the students demand it. Danesi does an excellent job in describing many aspects of the changes taking place in mathematics education. If you are looking for ways to introduce a little edutainment into your classes, this book will get you started with both information and directions to follow. (Charles Ashbacher, MAA Reviews, maa.org, August, 2016)

1 Math Education and Learning
1(36)
Introductory Remarks
1(2)
Antiquity
3(6)
The Medieval and Renaissance Periods
9(2)
The Enlightenment, Romantic, and Industrialist Eras
11(4)
The Twentieth Century
15(5)
Anecdotal Mathematics
20(5)
Math and the Internet
25(1)
Math and Language
26(2)
An Overview
28(2)
The Digital World
30(4)
References
34(3)
2 Technology, Society, and Education
37(38)
Introductory Remarks
37(3)
Technology and Mathematics
40(4)
The Gutenberg Galaxy
44(2)
Math Education via Print
46(1)
Pop Math
47(5)
The Digital Galaxy
52(1)
Math Online
53(6)
Math and Computer Science
59(7)
A Pedagogical Epilogue
66(4)
References
70(5)
3 Social Media and the Wall-Less Classroom
75(34)
Introductory Remarks
75(2)
The Social Mediasphere
77(2)
The Individualist Versus the Communal Brain
79(3)
The Classroom Without Walls
82(2)
Facebook
84(4)
Twitter
88(3)
YouTube
91(7)
Secondary Orality
98(4)
The Information Society
102(2)
The Math Classroom Today
104(2)
References
106(3)
4 Pop Culture in Math Pedagogy
109(32)
Introductory Remarks
109(1)
The Pop Culture Paradigm
110(3)
The New Schoolhouse
113(2)
The Comics
115(2)
Comic-Book Pedagogy
117(2)
The Math Movie
119(5)
TV Math
124(3)
Video Games in Math Education
127(6)
Pedagogical Summary
133(5)
References
138(3)
5 Blending, Math, and Technology
141(33)
Introductory Remarks
141(1)
The Brain, Mathematics, and Language
142(6)
Psychological Blending
148(6)
Technological Blending
154(3)
Pedagogical Blending
157(2)
A Practical Illustration
159(6)
An Educational Epilogue
165(9)
References 174(3)
Bibliography 177(4)
Index 181