|
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|
Revisiting Mathematical Textbooks Problems in a Technology Enhanced Learning Environment |
|
|
3 | (12) |
|
|
|
|
The Knowledge Management into Technology Based Firms (Model Proposal) |
|
|
15 | (10) |
|
|
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|
Informational Technology Skills and Media Literacy in Students: A Case Study |
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|
25 | (14) |
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|
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A Case of Emotional Intelligence for Teachers' Professional Development: Emotions and Connections are Ubiquitous in Second Life |
|
|
39 | (12) |
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|
|
|
|
Using Games to Improve Learning Skills in Students with Cognitive Disabilities Through Kinect Technology |
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|
51 | (10) |
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|
|
|
Web Framework for Developing Real Time Applications for Education |
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|
61 | (16) |
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|
|
Learning Tools and Environment |
|
|
|
Proposal of a Standard Architecture of IoT for Smart Cities |
|
|
77 | (13) |
|
July Katherine Diaz Barriga |
|
|
Christian David Gomez Romero |
|
|
Jose Ignacio Rodriguez Molano |
|
|
Investigating the Experience of Moodle Adoption Through Expert Voices |
|
|
90 | (13) |
|
|
|
Learning Strategies and Interpersonal Relationships of Students Learning Cooperatively Online |
|
|
103 | (9) |
|
|
Teaching Students to Learn IDEA: The Impact of Learner Attitudes |
|
|
112 | (10) |
|
|
|
|
Emotion Determination in eLearning Environments Based on Facial Landmarks |
|
|
122 | (17) |
|
|
|
|
A Practical Experience on the Use of Gamification in MOOC Courses as a Strategy to Increase Motivation |
|
|
139 | (11) |
|
|
Hector R. Amado-Salvatierra |
|
|
|
|
|
From MOOC to GOAL: Ubiquitous Networked Learning in Higher Education |
|
|
150 | (12) |
|
|
Case Study on Using MOOC Materials in a Small Private Online Course |
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|
162 | (6) |
|
|
Open Education -- A Challenge for E-training |
|
|
168 | (15) |
|
|
Problem Solving and Knowledge Transfer |
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|
|
Designing Technology-Based Tasks for Enhancing Mathematical Understanding Through Problem Solving |
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|
183 | (10) |
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|
|
Digital Technologies and a Modeling Approach to Learn Mathematics and Develop Problem Solving Competencies |
|
|
193 | (14) |
|
|
|
|
Knowledge Transference and Management Model for MSMEs Through the Pedagogical Strategy of Simulated Companies |
|
|
207 | (12) |
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|
|
Victor Hugo Medina Garcia |
|
|
Knowledge Management Metamodel from Social Analysis of Lessons Learnt Registered in the Cloud |
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|
219 | (16) |
|
|
Victor Hugo Medina Garcia |
|
|
|
|
|
Teaching Information Literacy in Secondary Education: How to Design Professional Development for Teachers? |
|
|
235 | (15) |
|
|
|
Katarina Stanoevska-Slabeva |
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|
|
Can K-12 Students Learn How to Program with just Two Hours? |
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|
250 | (15) |
|
|
Course Implementation: Value-Added Mode |
|
|
265 | (9) |
|
|
Establishing Meta-Learning Metrics When Programming Mindstorms EV3 Robots |
|
|
274 | (15) |
|
|
Three Curriculum Maturing Cycles in Academic Curriculum Management Systems |
|
|
289 | (12) |
|
|
|
|
|
|
Is a Virtual Learning Environment a One-Size-Fits-All Solution? A Survey of Cognitive Styles Within a University Student Population |
|
|
301 | (8) |
|
|
Author Index |
|
309 | |