Muutke küpsiste eelistusi

E-raamat: Master Photo and Video Editing with Metal: A Practical Approach to Leveraging Metal Media Editing Software

  • Formaat: PDF+DRM
  • Ilmumisaeg: 01-Dec-2024
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9798868808326
  • Formaat - PDF+DRM
  • Hind: 61,74 €*
  • * hind on lõplik, st. muud allahindlused enam ei rakendu
  • Lisa ostukorvi
  • Lisa soovinimekirja
  • See e-raamat on mõeldud ainult isiklikuks kasutamiseks. E-raamatuid ei saa tagastada.
  • Formaat: PDF+DRM
  • Ilmumisaeg: 01-Dec-2024
  • Kirjastus: APress
  • Keel: eng
  • ISBN-13: 9798868808326

DRM piirangud

  • Kopeerimine (copy/paste):

    ei ole lubatud

  • Printimine:

    ei ole lubatud

  • Kasutamine:

    Digitaalõiguste kaitse (DRM)
    Kirjastus on väljastanud selle e-raamatu krüpteeritud kujul, mis tähendab, et selle lugemiseks peate installeerima spetsiaalse tarkvara. Samuti peate looma endale  Adobe ID Rohkem infot siin. E-raamatut saab lugeda 1 kasutaja ning alla laadida kuni 6'de seadmesse (kõik autoriseeritud sama Adobe ID-ga).

    Vajalik tarkvara
    Mobiilsetes seadmetes (telefon või tahvelarvuti) lugemiseks peate installeerima selle tasuta rakenduse: PocketBook Reader (iOS / Android)

    PC või Mac seadmes lugemiseks peate installima Adobe Digital Editionsi (Seeon tasuta rakendus spetsiaalselt e-raamatute lugemiseks. Seda ei tohi segamini ajada Adober Reader'iga, mis tõenäoliselt on juba teie arvutisse installeeritud )

    Seda e-raamatut ei saa lugeda Amazon Kindle's. 

Delve into the nuances of photo and video editing with Metal, a framework from Next Generation GPU APIs. Right now, the demand for media editors is growing exponentially, with multiple applications needing some form of image processing, including messengers, social networks, marketplace, and banking applications. This book provides detailed guidelines for reimplementation instruments from one of the more popular photo and video editors.





Begin your journey by reviewing the rationale for using Metal, and an overview of the reasons why this this is the best performance solution. Rasterization is then covered to provide a basis for understanding how image editing in Metal works. Youll look at aspects of image processing such as rendering, image transformations, and working with textures. This knowledge then leads you to image editing, where it is applied to make basic color adjustments, shadows, blur, vignette, and color correction with LUT filters. These are fundamental aspects of any media editing software.





Layers make up the final section of the book, including different compositions and blend modes, both essential tools for any image editor. Youll conclude the journey with a look at video editing with Metal. Through hands-on projects in each chapter, you will learn how to apply these techniques directly in real-world scenarios, giving a great starting point to implement any kind of media processing in your own applications.





What You Will Learn









Understand fundamental concepts of GPU rendering to complex image and video processing techniques See how shaders are accessed in the rendering pipeline Create and import textures Review image and video editing techniques, from simple color adjustment to complex filters, layer composition, and real-time video effects





Who This Book Is For





Intermediate Swift developers interested in photo and video editing or diving deeper into understanding how GPU media processing works.
Part 1: Rasterization.- Chapter 1: Getting Started with Apple
Metal.- Chapter 2: Metal Fundamentals Overview. Rendering and Displaying
Content.- Chapter 3: Understanding the Rendering Pipeline.
Chapter 4: Vertex
Shader Function, Primitive Assembly.- Chapter 5: Transformations.- Chapter 6:
Perspective Transformations.- Chapter 7: Working with Textures and
Images.- Part 2: Image Editing with Metal.- Chapter 8: Basic color
adjustments.- Chapter 9: Vignette.- Chapter 10: Blur.- Chapter 11: Lookup
Table.- Chapter 12: Twirl.- Part 3: Multilayer rendering.- Chapter 13:
Introduction to layer composition.- Chapter 14: Blend Modes.- Chapter 15:
Layer Effects.-Part 4: Video Editing with Metal.- Chapter 16 - Video Editing
with Metal.- Chapter 17 - Video Layers.- Appendix: Common Metal functions.
Bogdan Redkin is an iOS Developer with over 10 years of experience in creating top-notch iOS applications. As a founder of Fancy Tech, he launched multiple photo-editing solutions, achieving leading positions in AppStore. Having written many articles on Medium about drawing using Metal hes decided to combine his passion for writing and GPU image processing by writing his first book.





Victor Yaskevich is an experienced GPU programmer specializing in Vulkan, Metal, and shaders. With a strong focus on low-level graphics and system programming, he contributes his expertise to guide readers in mastering GPU programming and architecture patterns throughout this book.