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E-raamat: Persuasive Technology: 5th International Conference, PERSUASIVE 2010, Copenhagen, Denmark, June 7-10, 2010, Proceedings

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Lecture Notes in Computer Science

The LNCS series reports state-of-the-art results in computer science research, development, and education, at a high level and in both printed and electronic form. Enjoying tight cooperation with the R&D community, with numerous individuals, as well as with prestigious organizations and societies, LNCS has grown into the most comprehensive computer science research forum available.

The scope of LNCS, including its subseries LNA1 and LNBI, spans the whole range of computer science and information technology including interdisciplinary topics in a variety of application fields. The type of material published traditionally includes

proceedings (published in time for the respective conference)

post-proceedings (consisting of thoroughly revised final full papers)

research monographs (which may be based on outstanding PhD work, research projects, technical reports, etc.)

More recently, several color-cover sublines have been added featuring, beyond a collection of papers, various added-value components; these sublines include

tutorials (textbook-like monographs or collections of lectures given at advanced courses)

state-of-the-art surveys (offering complete and mediated coverage of a topic)

hot topics (introducing emergent topics to the broader community)

This book constitutes the proceedings of the 5th International Conference on Persuasive Technology, PERSUASIVE 2010, held in Copenhagen Denmark in June 2010. The 25 papers presented were carefully reviewed and selected from 80 submissions. In addition three keynote papers are included in this volume. The topics covered are emotions and user experience, ambient persuasive systems, persuasive design, persuasion profiles, designing for health, psychology of persuasion, embodied and conversational agents, economic incentives, and future directions for persuasive technology.
Technology for Changing Feelings.- I Persuade, They Persuade, It
Persuades!.- Behavior Change Support Systems: A Research Model and Agenda.-
Persuasive Conversational Agent with Persuasion Tactics.- Happier Together:
Integrating a Wellness Application into a Social Network Site.- Animate
Objects: How Physical Motion Encourages Public Interaction.- What Makes
Social Feedback from a Robot Work? Disentangling the Effect of Speech,
Physical Appearance and Evaluation.- The Persuasive Power of Virtual Reality:
Effects of Simulated Human Distress on Attitudes towards Fire Safety.-
Successful Persuasive Technology for Behavior Reduction: Mapping to Foggs
Gray Behavior Grid.- Selecting Effective Means to Any End: Futures and Ethics
of Persuasion Profiling.- Individual Differences in Persuadability in the
Health Promotion Domain.- Designing for Persuasion: Toward Ambient
Eco-Visualization for Awareness.- Behavior Wizard: A Method for Matching
Target Behaviors with Solutions.- Ambient Persuasive Technology Needs Little
Cognitive Effort: The Differential Effects of Cognitive Load on Lighting
Feedback versus Factual Feedback.- Design Dimensions Enabling Divergent
Behaviour across Physical, Digital, and Social Library Interfaces.-
Personality and Persuasive Technology: An Exploratory Study on
Health-Promoting Mobile Applications.- Persuasive Features in Six Weight Loss
Websites: A Qualitative Evaluation.- The Dominant Robot: Threatening Robots
Cause Psychological Reactance, Especially When They Have Incongruent Goals.-
Practical Findings from Applying the PSD Model for Evaluating Software Design
Specifications.- Activity-Based Micro-pricing: Realizing Sustainable Behavior
Changes through Economic Incentives.- Enhancing Human Responses to Climate
Change Risks through SimulatedFlooding Experiences.- Pitfalls in Persuasion:
How Do Users Experience Persuasive Techniques in a Web Service?.- Using
Persuasive Design Principles in Motivational Feeling towards Children Dental
Anxiety (CDA).- Facilitation of Goal-Setting and Follow-Up in an Internet
Intervention for Health and Wellness.- Persuasive Dialogue Based on a
Narrative Theory: An ECA Implementation.- Generating Directions for
Persuasive Technology Design with the Inspiration Card Workshop.- Designing
Effective Persuasive Systems Utilizing the Power of Entanglement:
Communication Channel, Strategy and Affect.- Embodied Agents, E-SQ and
Stickiness: Improving Existing Cognitive and Affective Models.