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E-raamat: Playtesting Best Practices: Real World and Online

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Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.



Playtesting Best Practices: Real World and Online covers the complete journey of playtesting – the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games. This step-by-step guide embraces the process and celebrates the purpose of every step, from early self-playtesting to late-stage unguided playtesting, and offers the specific questions and practices the author has refined to perfect his own games.

This book is split up into four main sections, each with a distinct focus:

  • Getting ready to playtest
  • : Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.
  • Playtesting in the real world
  • : How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.
  • Playtesting online
  • : How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.
  • What to do next
  • : How to iterate, additional ways to playtest your game, knowing when you’re done with playtesting, and choosing how to get your game out there.

Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up,
Chapter 2 - Brainstorming, Self-playtesting, and Organizing,
Chapter 3 - Prototyping the Game,
Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people,
Chapter 6 - teaching your game to playtesters,
Chapter 7 - during the playtest,
Chapter 8 - taking notes and collecting feedback,
Chapter 9 - iterating and preparing for the next playtest,
Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting,
Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest,
Chapter 14 - what happens next?, Conclusion

Chris Backe (rhymes with 'hockey') is an award-winning board game designer. When not designing games, he's the co-founder of No Box Games (a publisher of print-and-play games), and the co-founder of Virtual Playtesting (an online playtesting community). He's written about board game design since 2017 and has playtested hundreds of games in over a dozen countries. He currently lives in Birmingham, England with his wife, Laura.