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E-raamat: PSI Handbook of Virtual Environments for Training and Education: Developments for the Military and Beyond [ 3 volumes]

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A comprehensive look at how virtual environment technology is being used and developed for training and education in the military, and how this state-of-the-art technology is incresingly being used on civilian fronts from medical schools to elementary schools.

Editors Schmorrow (virtual environment science and technology), Cohn (lieutenant commander, U.S. Navy), and Nicholson (applied cognition and training, U. of Central Florida), and more than 100 contributors offer a comprehensive treatment of the different domains that need to be integrated for virtual environments to provide effective education and training. The three-volume set contains the most current thinking and research available in applying training technology. Topics include virtual environment components and training technologies, integrated systems, training evaluations, and future directions. The collection is intended for researchers, students, and managers. Annotation ©2009 Book News, Inc., Portland, OR (booknews.com)

The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology.

Arvustused

This three-volume set gives a timely and comprehensive view of virtual environmentsClearly, the editors put much thought into the organization of the handbook and the selection of the other 200 contributors. The work is ambitious in its scope of coverage, with topics ranging from the basics of training and learning in virtual environments to the implementation of virtual environments. The editors term the approach used as 'metadisciplinary,' combining both psychology and technology. Because of its broad scope and its emphasis on the process of modeling, the usefulness of this work extends beyond military training to all disciplines exploring virtual environments. This work will be valuable for academic or research libraries with collections on virtual environments or training, as well as military collectionsHighly recommended. Lower-division undergraduates through researchers/faculty. * Choice * Editors Schmorrow (virtual environment science and technology), Cohn (lieutenant commander, U.S. Navy), and Nicholson (applied cognition and training, U. of Central Florida), and more than 100 contributors offer a comprehensive treatment of the different domains that need to be integrated for virtual environments to provide effective education and training. The three-volume set contains the most current thinking and research available in applying training technology. Topics include virtual environment components and training technologies, integrated systems, training evaluations, and future directions. The collection is intended for researchers, students, and managers. * Reference & Research Book News *

Muu info

"The Handbook is result of a strong group of scientists and experts working together in loose and self-reinforcing collegiality for more than a decade. What results is a collection of the best thinking and research in applying training tech found in today's literature. This is a must-have reference for researchers, students, and management looking to unlock human potential using advanced technology." -- Michael P. Bailey, Former Technical Director for USMC Training and Education, Professor of Modeling and Simulation, Old Dominion University
Series Foreword xi
Preface xiii
G. Vincent Amico
Acknowledgments xvii
Section 1: Learning
1(6)
Section Perspective
Gwendolyn Campbell
Part I: Biological Band
7(24)
The Neurophysiology of Learning and Memory: Implications for Training
7(24)
Catherine Poulsen
Phan Luu
Don Tucker
Part II: Cognitive/Rational Band
31(35)
The Role of Individual Differences in Virtual Environment Based Training
31(19)
Clint Bowers
Jennifer Vogel-Walcutt
Jan Cannon-Bowers
Cognitive Transformation Theory: Contrasting Cognitive and Behavioral Learning
50(16)
Gary Klein
Holly C. Baxter
Part III: Social Band
66(31)
Creating Expertise with Technology Based Training
66(15)
Karol Ross
Jennifer Phillips
Joseph Cohn
Cybernetics: Redefining Individualized Training
81(16)
Elizabeth Biddle
Dennis McBride
Linda Malone
Part IV: Spanning the Bands
97(18)
A Theoretical Framework for Developing Systematic Instructional Guidance for Virtual Environment Training
97(18)
Wendi Van Buskirk
Jessica Cornejo
Randolph Astwood
Steven Russell
David Dorsey
Joseph Dalton
Section 2: Requirements Analysis
115(16)
Section Perspective
Kay Stanney
Part V: Methods
131(34)
Applied Methods for Requirements Engineering
131(17)
Tom Mayfield
Deborah Boehm-Davis
Creating Tactical Expertise: Guidance for Scenario Developers and Instructors
148(17)
Jennifer Phillips
Karol Ross
Joseph Cohn
Part VI: Requirements Analysis
165(62)
Training Systems Requirements Analysis
165(28)
Laura Milham
Meredith Bell Carroll
Kay Stanney
William Becker
Building Virtual Environment Training Systems for Success
193(15)
Joseph Cohn
Learning to Become a Creative Systems Analyst
208(19)
Lemai Nguyen
Jacob Cybulski
Section 3: Performance Assessment
227(9)
Section Perspective
Eduardo Salas
Michael A. Rosen
Part VII: Purpose of Measurement
236(64)
Measurement and Assessment for Training in Virtual Environments
236(15)
Jared Freeman
Webb Stacy
Orlando Olivares
Training Advanced Skills in Simulation Based Training
251(15)
Jennifer Fowlkes
Kelly Neville
Razia Nayeem
Susan Eitelman Dean
Examining Measures of Team Cognition in Virtual Teams
266(18)
C. Shawn Burke
Heather Lum
Shannon Scielzo
Kimberly Smith-Jentsch
Eduardo Salas
Virtual Environment Performance Assessment: Organizational Level Considerations
284(16)
Robert D. Pritchard
Deborah DiazGranados
Sallie J. Weaver
Wendy L. Bedwell
Melissa M. Harrell
Part VIII: Methods in Performance Assessment
300(47)
Assessment Models and Tools for Virtual Environment Training
300(14)
William L. Bewley
Gregory K. W. K. Chung
Girlie C. Delacruz
Eva L. Baker
Automated Performance Assessment of Teams in Virtual Environments
314(18)
Peter Foltz
Noelle LaVoie
Rob Oberbreckling
Mark Rosenstein
A Primer on Verbal Protocol Analysis
332(15)
Susan Trickett
J. Gregory Trafton
Part IX: Capturing Expertise in Complex Environments
347(44)
Development of Simulated Team Environments for Measuring Team Cognition and Performance
347(15)
Jamie Gorman
Nancy Cooke
Jasmine Duran
Affective Measurement of Performance
362(14)
James Driskell
Eduardo Salas
Providing Timely Assistance: Temporal Measurement Guidelines for the Study of Virtual Teams
376(15)
Susan Mohammed
Yang Zhang
Acronyms 391(4)
Index 395(20)
About the Editors and Contributors 415(8)
Series Foreword xi
Preface xiii
G. Vincent Amico
Acknowledgments xvii
Section 1: Virtual Environment Component Technologies
1(22)
Section Perspective
Mary Whitton
R. Bowen Loftin
Appendix A: Modeling and Rendering
15(6)
Mary Whitton
Jeremy Wendt
Appendix B: Speech and Language Systems: Recognition, Understanding, and Synthesis
21(2)
Ramy Sadek
Part I: Subsystem Components
23(134)
Tracking for Training in Virtual Environments: Estimating the Pose of People and Devices for Simulation and Assessment
23(25)
Greg Welch
Larry Davis
Visual Displays: Head-Mounted Displays
48(15)
Mark Bolas
Ian McDowall
Projector Based Displays
63(27)
Herman Towles
Tyler Johnson
Henry Fuchs
Audio
90(26)
Ramy Sadek
Multimodal Display Systems: Haptic, Olfactory, Gustatory, and Vestibular
116(19)
Cagatay Basdogan
R. Bowen Loftin
Mixed and Augmented Reality for Training
135(22)
Steven Henderson
Steven Feiner
Part II: Topics for Component Integration
157(106)
Designing User Interfaces for Training Dismounted Infantry
157(16)
James Templeman
Linda Sibert
Robert Page
Patricia Denbrook
Rendering and Computing Requirements
173(16)
Perry McDowell
Michael Guerrero
Danny McCue
Brad Hollister
Behavior Generation in Semi-Automated Forces
189(16)
Mikel Petty
Games and Gaming Technology for Training
205(14)
Perry McDowell
Virtual Environment Sickness and Implications for Training
219(21)
Julie Drexler
Robert Kennedy
Linda Malone
Evaluating Virtual Environment Component Technologies
240(23)
Mary Whitton
Fred Brooks
Section 2: Training Support Technologies
263(34)
Section Perspective
Jan Cannon-Bowers
Clint Bowers
Guidelines for Using Simulations to Train Higher Level Cognitive and Teamwork Skills
270(27)
Renee Stout
Clint Bowers
Denise Nicholson
Part III: Training Management
297(66)
After Action Review in Simulation Based Training
297(14)
Don Lampton
Glenn Martin
Larry Meliza
Stephen Goldberg
Interfacing Interactive 3-D Simulations with Learning Systems
311(15)
Curtis Conkey
Brent Smith
Enhancing Situation Awareness Training in Virtual Reality through Measurement and Feedback
326(22)
Jennifer Riley
David Kaber
Mohamed Sheik-Nainar
Mica Endsley
Assessing Cognitive Workload in Virtual Environments
348(15)
Brad Cain
Joe Armstrong
Part IV: Training Paradigms
363(60)
Knowledge Elicitation: The Flex Approach
363(15)
Scott Shadrick
James Lussier
Story Based Learning Environments
378(15)
Andrew Gordon
Intelligent Tutoring and Pedagogical Experience Manipulation in Virtual Learning Environments
393(14)
H. Chad Lane
Lewis Johnson
Enhancing Virtual Environments to Support Training
407(16)
Mike Singer
Amanda Howey
Acronyms 423(4)
Index 427(24)
About the Editors and Contributors 451
Series Foreword xi
Preface xiii
G. Vincent Amico
Acknowledgments xvii
Section 1: Integrated Training Systems
1(8)
Section Perspective
Neal Finkelstein
Part I: Systems Engineering and Human-Systems Integration
9(24)
Systems Engineering Approach for Research to Improve Technology Transition
9(9)
Denise Nicholson
Stephanie Lackey
Human-Systems Integration for Naval Training Systems
18(9)
Katrina Ricci
John Owen
James Pharmer
Dennis Vincenzi
Virtual Environments and Unmanned Systems: Human-Systems Integration Issues
27(6)
John Barnett
Part II: Defense Training Examples
33(92)
U.S. Marine Corps Deployable Virtual Training Environment
33(8)
Pete Muller
Richard Schaffer
James McDonough
Infantry and Marksmanship Training Systems
41(9)
Roy Stripling
Pete Muller
Richard Schaffer
Joseph Cohn
Fielded Navy Virtual Environment Training Systems
50(12)
Daniel Patton
Long Nguyen
William Walker
Richard Arnold
Virtual Technologies for Training: Interactive Multisensor Analysis Training
62(15)
Sandra Wetzel-Smith
Wallace Wulfeck II
A Virtual Environment Application: Distributed Mission Operations
77(8)
Dee Andrews
Herbert Bell
Virtual Environments in Army Combat Systems
85(7)
Henry Marshall
Gary Green
Carl Hobson
Daggers: A Dismounted Soldier Embedded Training and Mission Rehearsal System
92(7)
Pat Garrity
Juan Vaquerizo
Medical Simulation Training Systems
99(8)
M. Beth Pettitt
Michelle Mayo
Jack Norfleet
Aviation Training Using Physiological and Cognitive Instrumentation
107(10)
Tom Schnell
Todd Macuda
Virtual Environment Lessons Learned
117(8)
Jeffrey Moss
Michael White
Part III: Game Based Training
125(13)
So You Want to Use a Game: Practical Considerations in Implementing a Game Based Trainer
125(6)
John Hart
Timothy Wansbury
William Pike
Massively Multiplayer Online Games for Military Training: A Case Study
131(7)
Rodney Long
David Rolston
Nicole Coeyman
Part IV: International Training Examples
138(9)
A Survey of International Virtual Environment Research and Development Contributions to Training
138(9)
Robert Sottilare
Section 2: Training Effectiveness and Evaluation
147(10)
Section Perspective
Eric Muth
Fred Switzer
Part V: Factors for Training Effectiveness and Evaluation
157(39)
Training Effectiveness Evaluation: From Theory to Practice
157(16)
Joseph Cohn
Kay Stanney
Laura Milham
Meredith Bell Carroll
David Jones
Joseph Sullivan
Rudolph Darken
Transfer Utility-Quantifying Utility
173(11)
Robert C. Kennedy
Robert S. Kennedy
Instrumenting for Measuring
184(12)
Adam Hoover
Eric Muth
Part VI: Relevance of Fidelity in Training Effectiveness and Evaluation
196(47)
Identical Elements Theory: Extensions and Implications for Training and Transfer
196(10)
David Dorsey
Steven Russell
Susan White
Assessment and Prediction of Effectiveness of Virtual Environments: Lessons Learned from Small Arms Simulation
206(11)
Stuart Grant
George Galanis
Simulation Training Using Fused Reality
217(15)
Ed Bachelder
Noah Brickman
Matt Guibert
Dismounted Combatant Simulation Training Systems
232(11)
Bruce Knerr
Stephen Goldberg
Part VII: Training Effectiveness and Evaluation Applications
243(94)
Conducting Training Transfer Studies in Complex Operational Environments
243(11)
Roberto Champney
Laura Milham
Meredith Bell Carroll
Ali Ahmad
Kay Stanney
Joseph Cohn
Eric Muth
The Application and Evaluation of Mixed Reality Simulation
254(24)
Darin Hughes
Christian Jerome
Charles Hughes
Eileen Smith
Trends and Perspectives in Augmented Reality
278(12)
Brian Goldiez
Fotis Liarokapis
Virtual Environment Helicopter Training
290(18)
Joseph Sullivan
Rudolph Darken
William Becker
Training Effectiveness Experimentation with the USMC Deployable Virtual Training Environment---Combined Arms Network
308(16)
William Becker
C. Shawn Burke
Lee Sciarini
Laura Milham
Meredith Bell Carroll
Richard Schaffer
Deborah Wilbert
Assessing Collective Training
324(13)
Thomas Mastaglio
Phillip Jones
Section 3: Future Directions
337(4)
Section Perspective
Rudolph Darken
Dylan Schmorrow
Part VIII: Future Visions
341(1)
In the Uncanny Valley
341
Judith Singer
Alexander Singer
Kathleen Bartlett
Dylan Schmorrow, PhD, is an international leader in advancing virtual environment science and technology for training and education applications. He has received both the Human Factors and Ergonomics Society Leland S. Kollmorgen Spirit of Innovation Award for his contributions to the field of Augmented Cognition, and the Society of United States Naval Flight Surgeons Sonny Carter Memorial Award in recognition of his career improving the health, safety and welfare of military operational forces. Schmorrow is a Commander in the U.S. Navy, and has served at the Office of the Secretary of Defense, the Office of Naval Research, the Defense Advanced Research Projects Agency, the Naval Research Laboratory, the Naval Air Systems Command, and the Naval Postgraduate School. He is the only naval officer to have received the Navy's Top Scientist and Engineers Award.

Joseph Cohn, PhD, is a Lieutenant Commander in the U.S. Navy, a full member of the Human Factors and Ergonomics Society, the American Psychological Association, and the Aerospace Medical Association. Selected as the Potomac Institute for Policy Studies' 2006 Lewis and Clark Fellow, Cohn has more than 60 publications in scientific journals, edited books and conference proceedings, and has given numerous invited lectures and presentations.

Denise Nicholson, PhD, is Director of Applied Cognition and Training in the Immersive Virtual Environments Laboratory at the University of Central Florida's Institute for Simulation and Training. She holds joint appointments in UCF's Modeling and Simulation Graduate Program, Industrial Engineering and Management Dylantment, and the College of Optics and Photonics. In recognition of her contributions to the field of Virtual Environments, Nicholson received the Innovation Award in Science and Technology from the Naval Air Warfare Center, and has served as an appointed member of the international NATO Panel on Advances of Virtual Environments for Human Systems Interaction. She joined UCF in 2005, with more than 18 years of government experience ranging from bench level research at the Air Force Research Lab to leadership as Deputy Director for Science and Technology at NAVAIR Training Systems Division.