Series Foreword |
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xi | |
Preface |
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xiii | |
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Acknowledgments |
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xvii | |
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1 | (6) |
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7 | (24) |
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The Neurophysiology of Learning and Memory: Implications for Training |
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7 | (24) |
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Part II: Cognitive/Rational Band |
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31 | (35) |
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The Role of Individual Differences in Virtual Environment Based Training |
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31 | (19) |
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Cognitive Transformation Theory: Contrasting Cognitive and Behavioral Learning |
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50 | (16) |
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66 | (31) |
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Creating Expertise with Technology Based Training |
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66 | (15) |
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Cybernetics: Redefining Individualized Training |
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81 | (16) |
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Part IV: Spanning the Bands |
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97 | (18) |
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A Theoretical Framework for Developing Systematic Instructional Guidance for Virtual Environment Training |
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97 | (18) |
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Section 2: Requirements Analysis |
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115 | (16) |
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131 | (34) |
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Applied Methods for Requirements Engineering |
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131 | (17) |
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Creating Tactical Expertise: Guidance for Scenario Developers and Instructors |
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148 | (17) |
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Part VI: Requirements Analysis |
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165 | (62) |
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Training Systems Requirements Analysis |
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165 | (28) |
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Building Virtual Environment Training Systems for Success |
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193 | (15) |
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Learning to Become a Creative Systems Analyst |
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208 | (19) |
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Section 3: Performance Assessment |
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227 | (9) |
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Part VII: Purpose of Measurement |
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236 | (64) |
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Measurement and Assessment for Training in Virtual Environments |
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236 | (15) |
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Training Advanced Skills in Simulation Based Training |
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251 | (15) |
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Examining Measures of Team Cognition in Virtual Teams |
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266 | (18) |
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Virtual Environment Performance Assessment: Organizational Level Considerations |
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284 | (16) |
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Part VIII: Methods in Performance Assessment |
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300 | (47) |
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Assessment Models and Tools for Virtual Environment Training |
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300 | (14) |
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Automated Performance Assessment of Teams in Virtual Environments |
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314 | (18) |
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A Primer on Verbal Protocol Analysis |
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332 | (15) |
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Part IX: Capturing Expertise in Complex Environments |
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347 | (44) |
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Development of Simulated Team Environments for Measuring Team Cognition and Performance |
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347 | (15) |
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Affective Measurement of Performance |
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362 | (14) |
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Providing Timely Assistance: Temporal Measurement Guidelines for the Study of Virtual Teams |
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376 | (15) |
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Acronyms |
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391 | (4) |
Index |
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395 | (20) |
About the Editors and Contributors |
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415 | (8) |
Series Foreword |
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xi | |
Preface |
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xiii | |
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Acknowledgments |
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xvii | |
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Section 1: Virtual Environment Component Technologies |
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1 | (22) |
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Appendix A: Modeling and Rendering |
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15 | (6) |
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Appendix B: Speech and Language Systems: Recognition, Understanding, and Synthesis |
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21 | (2) |
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Part I: Subsystem Components |
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23 | (134) |
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Tracking for Training in Virtual Environments: Estimating the Pose of People and Devices for Simulation and Assessment |
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23 | (25) |
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Visual Displays: Head-Mounted Displays |
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48 | (15) |
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63 | (27) |
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90 | (26) |
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Multimodal Display Systems: Haptic, Olfactory, Gustatory, and Vestibular |
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116 | (19) |
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Mixed and Augmented Reality for Training |
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135 | (22) |
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Part II: Topics for Component Integration |
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157 | (106) |
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Designing User Interfaces for Training Dismounted Infantry |
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157 | (16) |
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Rendering and Computing Requirements |
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173 | (16) |
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Behavior Generation in Semi-Automated Forces |
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189 | (16) |
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Games and Gaming Technology for Training |
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205 | (14) |
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Virtual Environment Sickness and Implications for Training |
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219 | (21) |
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Evaluating Virtual Environment Component Technologies |
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240 | (23) |
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Section 2: Training Support Technologies |
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263 | (34) |
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Guidelines for Using Simulations to Train Higher Level Cognitive and Teamwork Skills |
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270 | (27) |
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Part III: Training Management |
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297 | (66) |
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After Action Review in Simulation Based Training |
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297 | (14) |
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Interfacing Interactive 3-D Simulations with Learning Systems |
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311 | (15) |
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Enhancing Situation Awareness Training in Virtual Reality through Measurement and Feedback |
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326 | (22) |
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Assessing Cognitive Workload in Virtual Environments |
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348 | (15) |
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Part IV: Training Paradigms |
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363 | (60) |
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Knowledge Elicitation: The Flex Approach |
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363 | (15) |
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Story Based Learning Environments |
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378 | (15) |
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Intelligent Tutoring and Pedagogical Experience Manipulation in Virtual Learning Environments |
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393 | (14) |
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Enhancing Virtual Environments to Support Training |
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407 | (16) |
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Acronyms |
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423 | (4) |
Index |
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427 | (24) |
About the Editors and Contributors |
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451 | |
Series Foreword |
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xi | |
Preface |
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xiii | |
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Acknowledgments |
|
xvii | |
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Section 1: Integrated Training Systems |
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1 | (8) |
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Part I: Systems Engineering and Human-Systems Integration |
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9 | (24) |
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Systems Engineering Approach for Research to Improve Technology Transition |
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9 | (9) |
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Human-Systems Integration for Naval Training Systems |
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18 | (9) |
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Virtual Environments and Unmanned Systems: Human-Systems Integration Issues |
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27 | (6) |
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Part II: Defense Training Examples |
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33 | (92) |
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U.S. Marine Corps Deployable Virtual Training Environment |
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33 | (8) |
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Infantry and Marksmanship Training Systems |
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41 | (9) |
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Fielded Navy Virtual Environment Training Systems |
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50 | (12) |
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Virtual Technologies for Training: Interactive Multisensor Analysis Training |
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62 | (15) |
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A Virtual Environment Application: Distributed Mission Operations |
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77 | (8) |
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Virtual Environments in Army Combat Systems |
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85 | (7) |
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Daggers: A Dismounted Soldier Embedded Training and Mission Rehearsal System |
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92 | (7) |
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Medical Simulation Training Systems |
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99 | (8) |
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Aviation Training Using Physiological and Cognitive Instrumentation |
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107 | (10) |
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Virtual Environment Lessons Learned |
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117 | (8) |
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Part III: Game Based Training |
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125 | (13) |
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So You Want to Use a Game: Practical Considerations in Implementing a Game Based Trainer |
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125 | (6) |
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Massively Multiplayer Online Games for Military Training: A Case Study |
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131 | (7) |
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Part IV: International Training Examples |
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138 | (9) |
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A Survey of International Virtual Environment Research and Development Contributions to Training |
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138 | (9) |
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Section 2: Training Effectiveness and Evaluation |
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147 | (10) |
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Part V: Factors for Training Effectiveness and Evaluation |
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157 | (39) |
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Training Effectiveness Evaluation: From Theory to Practice |
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157 | (16) |
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Transfer Utility-Quantifying Utility |
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173 | (11) |
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Instrumenting for Measuring |
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184 | (12) |
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Part VI: Relevance of Fidelity in Training Effectiveness and Evaluation |
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196 | (47) |
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Identical Elements Theory: Extensions and Implications for Training and Transfer |
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196 | (10) |
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Assessment and Prediction of Effectiveness of Virtual Environments: Lessons Learned from Small Arms Simulation |
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206 | (11) |
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Simulation Training Using Fused Reality |
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217 | (15) |
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Dismounted Combatant Simulation Training Systems |
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232 | (11) |
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Part VII: Training Effectiveness and Evaluation Applications |
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243 | (94) |
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Conducting Training Transfer Studies in Complex Operational Environments |
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243 | (11) |
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The Application and Evaluation of Mixed Reality Simulation |
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254 | (24) |
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Trends and Perspectives in Augmented Reality |
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278 | (12) |
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Virtual Environment Helicopter Training |
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290 | (18) |
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Training Effectiveness Experimentation with the USMC Deployable Virtual Training Environment---Combined Arms Network |
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308 | (16) |
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Assessing Collective Training |
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324 | (13) |
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Section 3: Future Directions |
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337 | (4) |
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Part VIII: Future Visions |
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341 | (1) |
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341 | |
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