| Introduction |
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1 | (1) |
| About This Book |
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1 | (1) |
| Foolish Assumptions |
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2 | (1) |
| Icons Used in This Book |
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2 | (1) |
| Beyond the Book |
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3 | (1) |
| Where to Go from Here |
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4 | (1) |
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PART 1 GETTING STARTED WITH SKETCHUP |
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5 | (68) |
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Chapter 1 The SketchUp Setup |
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7 | (14) |
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Picking a Version of SketchUp |
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7 | (5) |
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9 | (1) |
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9 | (1) |
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10 | (2) |
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12 | (1) |
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12 | (5) |
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Customizing settings to see better |
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13 | (1) |
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Getting to know your mouse |
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13 | (1) |
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Finding your Zen with click-release, click-to-finish |
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14 | (1) |
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Working faster with keyboard shortcuts |
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15 | (1) |
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16 | (1) |
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Taking the 10-Minute SketchUp Tour |
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17 | (2) |
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The SketchUp Frame of Mind |
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19 | (2) |
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Chapter 2 Getting a Running Start |
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21 | (16) |
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Making a Quick Model from Scratch |
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21 | (7) |
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28 | (3) |
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Giving Your Model Some Style |
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31 | (2) |
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33 | (2) |
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35 | (2) |
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Chapter 3 Establishing the Modeling Mindset |
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37 | (36) |
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All about Edges and Faces |
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38 | (5) |
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38 | (1) |
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Facing the facts about faces |
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39 | (2) |
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Understanding the relationship between edges and faces |
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41 | (2) |
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Drawing in 3D on a 2D Screen |
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43 | (6) |
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Giving instructions with the drawing axes |
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44 | (1) |
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Keeping an eye out for inferences |
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44 | (3) |
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Using inferences to help you model |
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47 | (2) |
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Warming Up Your SketchUp Muscles |
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49 | (24) |
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Getting the best view of what you're doing |
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49 | (3) |
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Drawing and erasing edges with ease |
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52 | (1) |
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Injecting accuracy into your model |
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53 | (4) |
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Selecting what you mean to select |
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57 | (3) |
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Moving and copying like a champ |
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60 | (7) |
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67 | (3) |
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Painting your faces with color and texture |
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70 | (3) |
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PART 2 MODELING IN SKETCHUP |
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73 | (222) |
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Chapter 4 Building Buildings |
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75 | (51) |
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76 | (32) |
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77 | (5) |
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Coming up with a simple plan |
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82 | (1) |
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83 | (7) |
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90 | (5) |
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Adding floors to your building |
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95 | (9) |
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Inserting doors and windows |
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104 | (4) |
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108 | (5) |
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The Subdivided Rectangles method |
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109 | (2) |
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The Copied Profile method |
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111 | (2) |
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113 | (13) |
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Building flat roofs with parapets |
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115 | (1) |
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Creating eaves for buildings with pitched roofs |
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116 | (1) |
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Constructing gabled roofs |
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117 | (2) |
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119 | (2) |
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Sticking your roof together with Intersect Faces |
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121 | (5) |
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Chapter 5 Falling in Love with Components |
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126 | (33) |
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126 | (1) |
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127 | (21) |
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What makes components so great? |
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128 | (4) |
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Exploring the Components panel |
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132 | (6) |
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Creating your own components |
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138 | (2) |
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Editing, exploding, and locking component instances |
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140 | (2) |
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Discovering Dynamic Components |
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142 | (5) |
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Poking around to see what happens |
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147 | (1) |
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Taking Advantage of Components to Build Better Models |
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148 | (11) |
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Modeling symmetrically: Good news for lazy people |
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148 | (7) |
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Modeling with repeated elements |
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155 | (4) |
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Chapter 6 Going beyond Buildings |
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159 | (50) |
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Extruding with Purpose: Follow Me |
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160 | (14) |
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160 | (2) |
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162 | (2) |
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164 | (5) |
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Subtracting from a model with Follow Me |
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169 | (5) |
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Modeling with the Scale Tool |
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174 | (9) |
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Getting the hang of Scale |
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174 | (3) |
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Scaling profiles to make organic forms |
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177 | (6) |
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Making and Modifying Terrain |
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183 | (16) |
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Creating a new terrain model |
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184 | (8) |
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Editing an existing terrain model |
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192 | (7) |
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Building a Solid Tools Foundation |
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199 | (10) |
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200 | (2) |
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Checking out the Solid Tools |
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202 | (2) |
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Putting the Solid Tools to work |
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204 | (5) |
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Chapter 7 Keeping Your Model Organized |
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209 | (14) |
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Taking Stock of Your Tools |
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210 | (1) |
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Seeing the Big Picture: The Outliner |
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211 | (3) |
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Taking a good look at the Outliner |
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212 | (1) |
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Making good use of the Outliner |
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213 | (1) |
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Discovering the Ins and Outs of Tags |
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214 | (4) |
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What Tags are -- and what they're not |
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214 | (1) |
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Navigating the Tags panel |
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215 | (1) |
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216 | (1) |
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217 | (1) |
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218 | (5) |
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Chapter 8 Modeling with Textures, Photographs, and CAD Files |
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223 | (40) |
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Painting Faces with Image Files |
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224 | (14) |
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Applying textures to flat faces |
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224 | (8) |
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Controlling color and transparency |
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232 | (1) |
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Applying textures to curved surfaces |
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233 | (5) |
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Modeling Directly from a Photo: Introducing Photo-Matching |
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238 | (8) |
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Choosing a Match Photo-friendly image |
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238 | (1) |
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Modeling by photo-matching |
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239 | (6) |
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Making your matched photo reappear (or disappear) |
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245 | (1) |
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246 | (3) |
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Working with Imported CAD files |
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249 | (14) |
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Importing a CAD file into SketchUp Pro |
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249 | (3) |
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Cleaning up imported CAD data |
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252 | (4) |
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Modeling on top of imported CAD data |
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256 | (7) |
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Chapter 9 3D Printing with SketchUp Models |
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263 | (32) |
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Building Up a View of 3D Printing |
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264 | (1) |
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265 | (2) |
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Fused deposition modeling (FDM) |
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265 | (1) |
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266 | (1) |
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Fused powder modeling (FPM) |
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266 | (1) |
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Designing for Successful 3D Printing |
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267 | (3) |
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Building a model in layers |
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267 | (1) |
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Designing to avoid support material |
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268 | (1) |
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269 | (1) |
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Preparing a SketchUp Model for 3D Printing |
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270 | (14) |
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270 | (1) |
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Knowing what makes a solid model |
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271 | (1) |
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Using Solid Tools to combine groups |
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272 | (1) |
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Cleanup3 and Solid Inspector2 |
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273 | (2) |
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Combining groups with Intersect Faces |
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275 | (2) |
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Checking a model's normals |
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277 | (1) |
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278 | (1) |
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Breaking your model into arts |
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279 | (5) |
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Exporting Your SketchUp File |
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284 | (1) |
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284 | (1) |
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285 | (2) |
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285 | (1) |
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286 | (1) |
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Going beyond Basic 3D Printing |
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287 | (5) |
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Designing parts that connect |
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287 | (4) |
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Testing your model's moving parts |
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291 | (1) |
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Designing Things That Move |
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292 | (3) |
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292 | (1) |
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293 | (1) |
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293 | (1) |
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294 | (1) |
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PART 3 VIEWING YOUR MODEL IN DIFFERENT WAYS |
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295 | (68) |
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Chapter 10 Working with Styles and Shadows |
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297 | (36) |
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Styling Your Model's Appearance |
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298 | (24) |
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Choosing how and where to apply styles |
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298 | (1) |
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Applying styles to your models |
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299 | (2) |
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301 | (17) |
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318 | (1) |
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Saving and sharing styles you make (Desktop only) |
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319 | (3) |
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322 | (11) |
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Discovering the shadow settings |
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322 | (2) |
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324 | (4) |
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Creating accurate shadow studies (Desktop only) |
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328 | (5) |
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Chapter 11 Preparing Models for Presentation |
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333 | (30) |
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Exploring Your Creation on Foot |
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334 | (5) |
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These tools were made for walking |
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334 | (3) |
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337 | (1) |
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Setting your field of view |
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337 | (2) |
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339 | (13) |
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340 | (2) |
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Moving from scene to scene |
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342 | (2) |
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Modifying scenes after you make `em' |
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344 | (8) |
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Mastering the Sectional Approach |
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352 | (11) |
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Cutting plans and sections |
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353 | (8) |
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Animating sections with scenes |
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361 | (2) |
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PART 4 SHARING WHAT YOU'VE MADE |
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363 | (62) |
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Chapter 12 Creating Images, Presentations, and Documents in LayOut |
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365 | (36) |
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Building a LayOut Document |
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366 | (28) |
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Customizing a document's pages and layers |
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368 | (2) |
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370 | (2) |
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Inserting SketchUp model views |
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372 | (7) |
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Adding photos and other graphics |
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379 | (1) |
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Drawing with Layout's vector tools |
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380 | (4) |
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Create clipping masks to emphasize details |
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384 | (1) |
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385 | (2) |
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387 | (5) |
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392 | (2) |
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Creating Your Own Templates |
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394 | (1) |
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Putting Together Your Own Scrapbooks |
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395 | (1) |
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Getting Your Document out the Door |
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396 | (5) |
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396 | (1) |
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Exporting a PDF or image files |
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396 | (2) |
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Exporting a DWG or DXFfile |
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398 | (1) |
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399 | (2) |
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Chapter 13 Other Ways to Share Your Work |
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401 | (24) |
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Exporting Images from SketchUp for Web |
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402 | (3) |
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Making Sure You Export Enough Pixels |
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405 | (2) |
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Exporting Enough Pixels for a Digital Presentation |
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407 | (1) |
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Printing from SketchUp for Web |
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407 | (1) |
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Printing to Scale in SketchUp for Web |
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408 | (2) |
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Making Movies with Animation Export |
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410 | (5) |
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Getting ready for prime time |
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410 | (1) |
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411 | (2) |
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Figuring out the Animation Export Options settings |
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413 | (2) |
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415 | (3) |
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415 | (1) |
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416 | (1) |
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417 | (1) |
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Working with the 3D Warehouse |
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418 | (7) |
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418 | (1) |
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Getting to the 3D Warehouse |
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419 | (1) |
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Find, preview, and download models |
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420 | (1) |
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420 | (1) |
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421 | (4) |
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425 | (30) |
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Chapter 14 Ten SketchUp Traps and Their Workarounds |
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427 | (12) |
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SketchUp Won't Create a Face Where You Want It To |
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427 | (2) |
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Your Faces Are Two Different Colors |
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429 | (1) |
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Edges on a Face Won't Sink In |
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430 | (1) |
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SketchUp Crashed, and You Lost Your Model |
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431 | (1) |
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SketchUp Is Sooooo Slooooooooow |
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432 | (2) |
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You Can't Get a Good View of the Inside of Your Model |
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434 | (1) |
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A Face Flashes When You Orbit |
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435 | (1) |
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You Can't Move Your Component the Way You Want |
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435 | (1) |
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Bad Stuff Happens Almost Every Time You Use the Eraser |
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436 | (1) |
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All Your Edges and Faces Have Different Tags |
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437 | (2) |
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Chapter 15 Ten SketchUp Quick Wins |
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439 | (16) |
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Setting Your Click Style to Click-Move-Click |
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439 | (1) |
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440 | (2) |
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Using the Inference Locking Force |
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442 | (2) |
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Transporting Yourself across Space and Time |
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444 | (1) |
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Rounding Off Edges with the Arc Tool |
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445 | (1) |
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Using the Scale Tool to Set Length for Simple Objects |
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446 | (1) |
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Ten Extensions for Dummies |
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447 | (3) |
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Getting SketchUp on Your Smartphone |
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450 | (3) |
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Turning Off Your Profiles |
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453 | (1) |
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Connecting with the SketchUp Community |
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453 | (2) |
| Index |
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455 | |