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E-raamat: SketchUp For Dummies

  • Formaat: EPUB+DRM
  • Ilmumisaeg: 31-Jul-2020
  • Kirjastus: For Dummies
  • Keel: eng
  • ISBN-13: 9781119617990
  • Formaat - EPUB+DRM
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  • Formaat: EPUB+DRM
  • Ilmumisaeg: 31-Jul-2020
  • Kirjastus: For Dummies
  • Keel: eng
  • ISBN-13: 9781119617990

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The first step in making your ideas a reality

SketchUp offers a vast array of tools that help you get your building, woodworking, and design plans out of your head and into a real model. Even if you’ve never dabbled in the software, SketchUp All-in-One For Dummies makes it easy to get started as quickly as the ideas pop into your head!

Providing real-world insight from top SketchUp insiders, these six-books-in-one teach you how to tackle the basics of the program and apply those skills to real-world projects. You’ll discover the basics of modeling as they apply to either free or paid versions of SketchUp before diving into creating models to use for making objects, constructing buildings, or redesigning interiors.

  • Navigate the SketchUp product mix
  • Get familiar with the basics of modeling
  • View and share your models
  • Make your architecture, interior design, and woodworking dreams a reality

You have tons of great ideas—and now you can harness this powerful software to bring them to life.

Introduction 1(1)
About This Book 1(1)
Foolish Assumptions 2(1)
Icons Used in This Book 2(1)
Beyond the Book 3(1)
Where to Go from Here 4(1)
PART 1 GETTING STARTED WITH SKETCHUP
5(68)
Chapter 1 The SketchUp Setup
7(14)
Picking a Version of SketchUp
7(5)
SketchUp for Schools
9(1)
SketchUp Pro
9(1)
SketchUp for Web
10(2)
Trimble Connect
12(1)
Navigating SketchUp
12(5)
Customizing settings to see better
13(1)
Getting to know your mouse
13(1)
Finding your Zen with click-release, click-to-finish
14(1)
Working faster with keyboard shortcuts
15(1)
Introducing Undo
16(1)
Taking the 10-Minute SketchUp Tour
17(2)
The SketchUp Frame of Mind
19(2)
Chapter 2 Getting a Running Start
21(16)
Making a Quick Model from Scratch
21(7)
Slapping On Some Paint
28(3)
Giving Your Model Some Style
31(2)
Switching On the Sun
33(2)
Sharing Your Masterpiece
35(2)
Chapter 3 Establishing the Modeling Mindset
37(36)
All about Edges and Faces
38(5)
Living on the edge
38(1)
Facing the facts about faces
39(2)
Understanding the relationship between edges and faces
41(2)
Drawing in 3D on a 2D Screen
43(6)
Giving instructions with the drawing axes
44(1)
Keeping an eye out for inferences
44(3)
Using inferences to help you model
47(2)
Warming Up Your SketchUp Muscles
49(24)
Getting the best view of what you're doing
49(3)
Drawing and erasing edges with ease
52(1)
Injecting accuracy into your model
53(4)
Selecting what you mean to select
57(3)
Moving and copying like a champ
60(7)
Making and using guides
67(3)
Painting your faces with color and texture
70(3)
PART 2 MODELING IN SKETCHUP
73(222)
Chapter 4 Building Buildings
75(51)
Drawing Floors and Walls
76(32)
Starting out in 2D
77(5)
Coming up with a simple plan
82(1)
Doing an inside job
83(7)
Going from 2D to 3D
90(5)
Adding floors to your building
95(9)
Inserting doors and windows
104(4)
Staring Down Stairs
108(5)
The Subdivided Rectangles method
109(2)
The Copied Profile method
111(2)
Raising the Roof
113(13)
Building flat roofs with parapets
115(1)
Creating eaves for buildings with pitched roofs
116(1)
Constructing gabled roofs
117(2)
Making hip roofs
119(2)
Sticking your roof together with Intersect Faces
121(5)
Chapter 5 Falling in Love with Components
126(33)
SketchUp Groupies
126(1)
Working with Components
127(21)
What makes components so great?
128(4)
Exploring the Components panel
132(6)
Creating your own components
138(2)
Editing, exploding, and locking component instances
140(2)
Discovering Dynamic Components
142(5)
Poking around to see what happens
147(1)
Taking Advantage of Components to Build Better Models
148(11)
Modeling symmetrically: Good news for lazy people
148(7)
Modeling with repeated elements
155(4)
Chapter 6 Going beyond Buildings
159(50)
Extruding with Purpose: Follow Me
160(14)
Using Follow Me
160(2)
Making lathed forms
162(2)
Creating extruded shapes
164(5)
Subtracting from a model with Follow Me
169(5)
Modeling with the Scale Tool
174(9)
Getting the hang of Scale
174(3)
Scaling profiles to make organic forms
177(6)
Making and Modifying Terrain
183(16)
Creating a new terrain model
184(8)
Editing an existing terrain model
192(7)
Building a Solid Tools Foundation
199(10)
Understanding solids
200(2)
Checking out the Solid Tools
202(2)
Putting the Solid Tools to work
204(5)
Chapter 7 Keeping Your Model Organized
209(14)
Taking Stock of Your Tools
210(1)
Seeing the Big Picture: The Outliner
211(3)
Taking a good look at the Outliner
212(1)
Making good use of the Outliner
213(1)
Discovering the Ins and Outs of Tags
214(4)
What Tags are -- and what they're not
214(1)
Navigating the Tags panel
215(1)
Tag, you're it!
216(1)
Staying out of trouble
217(1)
Putting It All Together
218(5)
Chapter 8 Modeling with Textures, Photographs, and CAD Files
223(40)
Painting Faces with Image Files
224(14)
Applying textures to flat faces
224(8)
Controlling color and transparency
232(1)
Applying textures to curved surfaces
233(5)
Modeling Directly from a Photo: Introducing Photo-Matching
238(8)
Choosing a Match Photo-friendly image
238(1)
Modeling by photo-matching
239(6)
Making your matched photo reappear (or disappear)
245(1)
Adding Geographic Data
246(3)
Working with Imported CAD files
249(14)
Importing a CAD file into SketchUp Pro
249(3)
Cleaning up imported CAD data
252(4)
Modeling on top of imported CAD data
256(7)
Chapter 9 3D Printing with SketchUp Models
263(32)
Building Up a View of 3D Printing
264(1)
Knowing Your 3D Printers
265(2)
Fused deposition modeling (FDM)
265(1)
Stereolithography (SLA)
266(1)
Fused powder modeling (FPM)
266(1)
Designing for Successful 3D Printing
267(3)
Building a model in layers
267(1)
Designing to avoid support material
268(1)
Bridging
269(1)
Preparing a SketchUp Model for 3D Printing
270(14)
Peeking inside a model
270(1)
Knowing what makes a solid model
271(1)
Using Solid Tools to combine groups
272(1)
Cleanup3 and Solid Inspector2
273(2)
Combining groups with Intersect Faces
275(2)
Checking a model's normals
277(1)
Size matters!
278(1)
Breaking your model into arts
279(5)
Exporting Your SketchUp File
284(1)
3D printing services
284(1)
Using Your 3D Printer
285(2)
Print early, print often
285(1)
Inside your model
286(1)
Going beyond Basic 3D Printing
287(5)
Designing parts that connect
287(4)
Testing your model's moving parts
291(1)
Designing Things That Move
292(3)
Captive joints
292(1)
Pins
293(1)
Gears
293(1)
Assemblies
294(1)
PART 3 VIEWING YOUR MODEL IN DIFFERENT WAYS
295(68)
Chapter 10 Working with Styles and Shadows
297(36)
Styling Your Model's Appearance
298(24)
Choosing how and where to apply styles
298(1)
Applying styles to your models
299(2)
Editing your styles
301(17)
Creating a new style
318(1)
Saving and sharing styles you make (Desktop only)
319(3)
Working with Shadows
322(11)
Discovering the shadow settings
322(2)
Adding depth and realism
324(4)
Creating accurate shadow studies (Desktop only)
328(5)
Chapter 11 Preparing Models for Presentation
333(30)
Exploring Your Creation on Foot
334(5)
These tools were made for walking
334(3)
Stopping to look around
337(1)
Setting your field of view
337(2)
Taking the Scenic Route
339(13)
Creating scenes
340(2)
Moving from scene to scene
342(2)
Modifying scenes after you make `em'
344(8)
Mastering the Sectional Approach
352(11)
Cutting plans and sections
353(8)
Animating sections with scenes
361(2)
PART 4 SHARING WHAT YOU'VE MADE
363(62)
Chapter 12 Creating Images, Presentations, and Documents in LayOut
365(36)
Building a LayOut Document
366(28)
Customizing a document's pages and layers
368(2)
Adding and editing text
370(2)
Inserting SketchUp model views
372(7)
Adding photos and other graphics
379(1)
Drawing with Layout's vector tools
380(4)
Create clipping masks to emphasize details
384(1)
Annotating with labels
385(2)
Displaying dimensions
387(5)
Creating tables
392(2)
Creating Your Own Templates
394(1)
Putting Together Your Own Scrapbooks
395(1)
Getting Your Document out the Door
396(5)
Printing your work
396(1)
Exporting a PDF or image files
396(2)
Exporting a DWG or DXFfile
398(1)
Going full-screen
399(2)
Chapter 13 Other Ways to Share Your Work
401(24)
Exporting Images from SketchUp for Web
402(3)
Making Sure You Export Enough Pixels
405(2)
Exporting Enough Pixels for a Digital Presentation
407(1)
Printing from SketchUp for Web
407(1)
Printing to Scale in SketchUp for Web
408(2)
Making Movies with Animation Export
410(5)
Getting ready for prime time
410(1)
Exporting a movie
411(2)
Figuring out the Animation Export Options settings
413(2)
Exporting a CAD File
415(3)
Preparing your file
415(1)
Exporting a 2D DWG file
416(1)
Exporting a 3D DWG file
417(1)
Working with the 3D Warehouse
418(7)
Why use 3D Warehouse?
418(1)
Getting to the 3D Warehouse
419(1)
Find, preview, and download models
420(1)
Uploading a model
420(1)
Managing models online
421(4)
PART 5 THE PART OF TENS
425(30)
Chapter 14 Ten SketchUp Traps and Their Workarounds
427(12)
SketchUp Won't Create a Face Where You Want It To
427(2)
Your Faces Are Two Different Colors
429(1)
Edges on a Face Won't Sink In
430(1)
SketchUp Crashed, and You Lost Your Model
431(1)
SketchUp Is Sooooo Slooooooooow
432(2)
You Can't Get a Good View of the Inside of Your Model
434(1)
A Face Flashes When You Orbit
435(1)
You Can't Move Your Component the Way You Want
435(1)
Bad Stuff Happens Almost Every Time You Use the Eraser
436(1)
All Your Edges and Faces Have Different Tags
437(2)
Chapter 15 Ten SketchUp Quick Wins
439(16)
Setting Your Click Style to Click-Move-Click
439(1)
Customizing Shortcuts
440(2)
Using the Inference Locking Force
442(2)
Transporting Yourself across Space and Time
444(1)
Rounding Off Edges with the Arc Tool
445(1)
Using the Scale Tool to Set Length for Simple Objects
446(1)
Ten Extensions for Dummies
447(3)
Getting SketchUp on Your Smartphone
450(3)
Turning Off Your Profiles
453(1)
Connecting with the SketchUp Community
453(2)
Index 455
Bill Fane is the author of AutoCAD For Dummies. He spent years as a product designer before becoming an educator focused on design tools. Mark Harrison is a product manager for Trimble, Inc., SketchUp's parent company. He studies learnability in 3D software. Josh Reilly is a training manager with Trimble and a longtime SketchUp instructor.