|
Part I Augmented Reality Applications |
|
|
|
AR Based Environment for Exposure Therapy to Mottephobia |
|
|
3 | (9) |
|
|
|
|
Designing Augmented Reality Tangible Interfaces for Kindergarten Children |
|
|
12 | (8) |
|
|
|
IMAR: Highly Parallel Architecture for Markerless Augmented Reality in Aircraft Maintenance |
|
|
20 | (10) |
|
|
|
Eduardo Gonzalez Mendivil |
|
|
5-Finger Exoskeleton for Assembly Training in Augmented Reality |
|
|
30 | (10) |
|
|
|
Remote Context Monitoring of Actions and Behaviors in a Location through 3D Visualization in Real-Time |
|
|
40 | (5) |
|
|
|
|
|
|
|
Juan Manuel Mendez-Villarreal |
|
|
|
|
|
|
|
Spatial Clearance Verification Using 3D Laser Range Scanner and Augmented Reality |
|
|
45 | (10) |
|
|
|
|
|
|
|
Development of Mobile AR Tour Application for the National Palace Museum of Korea |
|
|
55 | (6) |
|
|
|
A Vision-Based Mobile Augmented Reality System for Baseball Games |
|
|
61 | (8) |
|
|
|
|
|
Social Augmented Reality for Sensor Visualization in Ubiquitous Virtual Reality |
|
|
69 | (7) |
|
|
|
|
|
|
Digital Diorama: AR Exhibition System to Convey Background Information for Museums |
|
|
76 | (11) |
|
|
|
|
|
|
|
Augmented Reality: An Advantageous Option for Complex Training and Maintenance Operations in Aeronautic Related Processes |
|
|
87 | (10) |
|
|
|
|
|
Eduardo Gonzalez Mendivil |
|
|
Enhancing Marker-Based AR Technology |
|
|
97 | (8) |
|
|
|
|
|
|
MSL_AR Toolkit: AR Authoring Tool with Interactive Features |
|
|
105 | (8) |
|
|
|
|
Camera-Based In-situ 3D Modeling Techniques for AR Diorama in Ubiquitous Virtual Reality |
|
|
113 | (10) |
|
|
|
|
|
|
Design Criteria for AR-Based Training of Maintenance and Assembly Tasks |
|
|
123 | (12) |
|
|
|
|
Part II Virtual and Immersive Environments |
|
|
|
Object Selection in Virtual Environments Performance, Usability and Interaction with Spatial Abilities |
|
|
135 | (9) |
|
|
|
|
Effects of Menu Orientation on Pointing Behavior in Virtual Environments |
|
|
144 | (10) |
|
|
|
Some Evidences of the Impact of Environment's Design Features in Routes Selection in Virtual Environments |
|
|
154 | (10) |
|
|
|
|
|
|
Evaluating Human-Robot Interaction during a Manipulation Experiment Conducted in Immersive Virtual Reality |
|
|
164 | (10) |
|
|
Florin Grigorie Barbuceanu |
|
|
|
3-D Sound Reproduction System for Immersive Environments Based on the Boundary Surface Control Principle |
|
|
174 | (11) |
|
|
|
|
|
Workspace-Driven, Blended Orbital Viewing in Immersive Environments |
|
|
185 | (9) |
|
|
|
Irradiating Heat in Virtual Environments: Algorithm and Implementation |
|
|
194 | (10) |
|
|
|
|
Providing Immersive Virtual Experience with First-person Perspective Omnidirectional Movies and Three Dimensional Sound Field |
|
|
204 | (10) |
|
|
|
|
|
|
|
|
Intercepting Virtual Ball in Immersive Virtual Environment |
|
|
214 | (11) |
|
|
|
|
|
Part III Novel Interaction Devices and Techniques in VR |
|
|
|
Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater |
|
|
225 | (9) |
|
|
|
|
Touching Sharp Virtual Objects Produces a Haptic Illusion |
|
|
234 | (9) |
|
|
|
|
Whole Body Interaction Using the Grounded Bar Interface |
|
|
243 | (7) |
|
|
|
|
Digital Display Case Using Non-contact Head Tracking |
|
|
250 | (10) |
|
|
|
|
|
Meta Cookie+: An Illusion-Based Gustatory Display |
|
|
260 | (10) |
|
|
|
|
|
|
LIS3D: Low-Cost 6DOF Laser Interaction for Outdoor Mixed Reality |
|
|
270 | (10) |
|
|
|
|
|
|
|
|
Olfactory Display Using Visual Feedback Based on Olfactory Sensory Map |
|
|
280 | (10) |
|
|
|
|
|
|
Towards Noninvasive Brain-Computer Interfaces during Standing for VR Interactions |
|
|
290 | (7) |
|
|
Part IV Human Physiology and Behaviour in VR Environments |
|
|
|
Stereoscopic Vision Induced by Parallax Images on HMD and its Influence on Visual Functions |
|
|
297 | (9) |
|
|
|
|
|
|
|
Comparison of Accommodation and Convergence by Simultaneous Measurements during 2D and 3D Vision Gaze |
|
|
306 | (9) |
|
|
|
|
|
|
|
|
|
|
|
Tracking the UFO's Paths: Using Eye-Tracking for the Evaluation of Serious Games |
|
|
315 | (10) |
|
Michael D. Kickmeier-Rust |
|
|
|
|
The Online Gait Measurement for Characteristic Gait Animation Synthesis |
|
|
325 | (10) |
|
|
|
|
|
Measuring and Modeling of Multi-layered Subsurface Scattering for Human Skin |
|
|
335 | (10) |
|
|
|
|
An Indirect Measure of the Implicit Level of Presence in Virtual Environments |
|
|
345 | (9) |
|
|
|
Effect of Weak Hyperopia on Stereoscopic Vision |
|
|
354 | (9) |
|
|
|
|
|
|
|
|
|
|
|
Simultaneous Measurement of Lens Accommodation and Convergence to Real Objects |
|
|
363 | (8) |
|
|
|
|
|
|
|
|
|
|
|
Comparison in Degree of the Motion Sickness Induced by a 3-D Movie on an LCD and an HMD |
|
|
371 | (9) |
|
|
|
|
|
Evaluation of Human Performance Using Two Types of Navigation Interfaces in Virtual Reality |
|
|
380 | (7) |
|
|
|
|
|
Use of Neurophysiological Metrics within a Real and Virtual Perceptual Skills Task to Determine Optimal Simulation Fidelity Requirements |
|
|
387 | (14) |
|
|
|
|
|
|
|
|
|
Author Index |
|
401 | |