(Ilmumisaeg: 11-Sep-2024, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040112069)
Accompanying The Metaverse: A Critical Introduction in CRC Press new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) applicatio...Loe edasi...
(Ilmumisaeg: 11-Sep-2024, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781040112014)
Accompanying The Metaverse: A Critical Introduction in CRC Press new The Metaverse Series, this book explores the ways in which the Metaverse can be used for education and learning, as well as how it is different from virtual reality (VR) applicatio...Loe edasi...
(Ilmumisaeg: 15-Jun-2024, EPUB+DRM, Kirjastus: John Benjamins Publishing Co, ISBN-13: 9789027246851)
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations?...Loe edasi...
(Ilmumisaeg: 15-Jun-2024, PDF+DRM, Kirjastus: John Benjamins Publishing Co, ISBN-13: 9789027246851)
It is intriguing and challenging to learn a language by diving into the worlds of Virtual Reality (3-D environments, avatars, games) and Artificial Intelligence (chatbots, agents). What are the issues and benefits of these technological innovations?...Loe edasi...
(Ilmumisaeg: 22-Dec-2023, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781003829270)
Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines. With todays instituti...Loe edasi...
(Ilmumisaeg: 22-Dec-2023, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781003829232)
Ethical Considerations of Virtual Reality in the College Classroom collects case studies that address both pedagogical and ethical foundations of extended reality tools in postsecondary learning environments across disciplines. With todays instituti...Loe edasi...
(Ilmumisaeg: 03-Jul-2023, EPUB+DRM, Kirjastus: Taylor & Francis Inc, ISBN-13: 9781000981254)
In a classroom setting interaction among students is the norm. How do you replicate that informality, spontaneity, and focus online? This book provides you with a framework to think about the different kinds of engagement you want to foster -- whethe...Loe edasi...
(Ilmumisaeg: 03-Jul-2023, PDF+DRM, Kirjastus: Taylor & Francis Inc, ISBN-13: 9781000975895)
In a classroom setting interaction among students is the norm. How do you replicate that informality, spontaneity, and focus online? This book provides you with a framework to think about the different kinds of engagement you want to foster -- whethe...Loe edasi...
Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.As educational curricula and research evolve to include advanced technolog...Loe edasi...
Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.As educational curricula and research evolve to include advanced technolog...Loe edasi...
(Ilmumisaeg: 02-Jan-2023, PDF+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031181382)
This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-...Loe edasi...
(Ilmumisaeg: 02-Jan-2023, EPUB+DRM, Kirjastus: Springer International Publishing AG, ISBN-13: 9783031181382)
This book focuses on designing and being a designer of immersive education. It introduces readers to the human experiences within immersive learning environments and contributes research evidence on the effectiveness of immersive technologies in K-...Loe edasi...
(Ilmumisaeg: 27-Dec-2022, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000807684)
This insightful book offers language teachers and teachers in training the opportunity to delve into 3D virtual worlds and see the benefits they provide for effective language teaching. Based on a decade of experience teaching and researching in Seco...Loe edasi...
(Ilmumisaeg: 27-Dec-2022, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000807646)
This insightful book offers language teachers and teachers in training the opportunity to delve into 3D virtual worlds and see the benefits they provide for effective language teaching. Based on a decade of experience teaching and researching in Seco...Loe edasi...
(Ilmumisaeg: 21-Dec-2022, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000818949)
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens...Loe edasi...
(Ilmumisaeg: 21-Dec-2022, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000818918)
All games are potentially transformative experiences because they engage the player in dynamic action. When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens...Loe edasi...
This book presents research and developments in the virtual, augmented technology and mixed-reality used in language learning and teaching. It provides the readers with a comprehensive overview of contextual language learning with the support of imme...Loe edasi...
This book presents research and developments in the virtual, augmented technology and mixed-reality used in language learning and teaching. It provides the readers with a comprehensive overview of contextual language learning with the support of imme...Loe edasi...
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Fi...Loe edasi...
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Fi...Loe edasi...
Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets in educational and training programs, is already beginning to be used in higher education. The book is the result of res...Loe edasi...
Virtual Reality in Higher Education: Instruction for the Digital Age brings to the foreground how Virtual Reality, using headsets in educational and training programs, is already beginning to be used in higher education. The book is the result of res...Loe edasi...
This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and d...Loe edasi...
This book includes instructional design and practice of how immersive technology is integrated in discipline-based and interdisciplinary curriculum design. It focuses on pedagogical models and learning outcomes of immersive learning experiences and d...Loe edasi...
(Ilmumisaeg: 12-Jul-2021, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000411737)
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning...Loe edasi...
(Ilmumisaeg: 12-Jul-2021, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000411720)
Teaching in the Game-Based Classroom is a hands-on guide to leveraging students embrace of video games toward successful school performance. Evidence tells us that game-based learning can help teachers design classes, develop transformative learning...Loe edasi...
Clarice M. Moran, Steven Z. Athanases, Mary F. Rice, Paige Jacobson, Christine Chang, Elisabeth Etopio, Erin Kearney, David Mawer, Jennifer M. Higgs, Megan E. Welsh...
New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with v...Loe edasi...
Clarice M. Moran, Steven Z. Athanases, Mary F. Rice, Paige Jacobson, Christine Chang, Elisabeth Etopio, Erin Kearney, David Mawer, Jennifer M. Higgs, Megan E. Welsh...
New times. Expanded worlds. Emerging possibilities. In Using Virtual Reality in English Language Arts Education, authors from multiple institutions across the United States and abroad share practical insights for teaching English language arts with v...Loe edasi...
Vlad Glveanu, Ingunn Ness, Constance de Saint Laurent
Sari: Routledge Research in Education
(Ilmumisaeg: 10-Nov-2020, PDF+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000223224)
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies.Providing a current...Loe edasi...
Vlad Glveanu, Ingunn Ness, Constance de Saint Laurent
Sari: Routledge Research in Education
(Ilmumisaeg: 10-Nov-2020, EPUB+DRM, Kirjastus: Taylor & Francis Ltd, ISBN-13: 9781000223323)
Originally published as a special issue of the Creativity Research Journal, this volume gives a balanced and reflective account of the challenges and opportunities of technology-enabled creative learning in contemporary societies.Providing a current...Loe edasi...